Kane's Wrath Reloaded is a partial total conversion and balance mod for Command & Conquer 3 Tiberium Wars designed to change and make gameplay the way it was meant to be played. Unlike the original Kane's Wrath expansion for CNC3, this mod for CNC3 will not be played under most KW current gameplay changes and conditions. New gameplay changes, edited content and most units imported from KW and C&C4; (yes, they are real) will add and combine to the strength of the new gameplay experience for this mod.

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Report RSS Zocom Sub-faction (view original)
Zocom Sub-faction
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Codename=EZ=
Codename=EZ= - - 128 comments

I gotta admit,those C&C 4 units look much better with the Tiberium Wars shaders.

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Miko101
Miko101 - - 203 comments

GDI Shock waves going to act more like the ones in CNC 4 or are they going to be like shatterers in CNC 3? Either attack suits them well although the sonic grenade would give them more area effect at the actual target and the classic option would give them the same area of effect via path of projectile.

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Steam-です
Steam-です - - 89 comments

How come ZOCOM has the Juggernaut?
I think only "GDI" has the Juggernaut and Steel Talons have the Behemoth.

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Miko101
Miko101 - - 203 comments

I think its for the sake that ZOCOM have some sort of long range weapon being all 3 NOD factions have something.
I can see Reaper 17 getting upgraded to having artillery too.

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Steam-です
Steam-です - - 89 comments

Well if you do think about it. It is quite hard to crack open with good base defenses without artillery.

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Miko101
Miko101 - - 203 comments

Could give them the CNC4 Juggernaut and have it lob sonic shells too like every other zocom based weapon

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PurpleGaga27 Author
PurpleGaga27 - - 2,066 comments

I already planned to do that. Juggernauts shall use sonic shells to replace artillery barrage.

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Miko101
Miko101 - - 203 comments

Good to hear.

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Description

All the units relating to the Zocom faction are finished. Notice the modified list of buildable units from the War Factory.