Kane's Wrath Reloaded is a partial total conversion and balance mod for Command & Conquer 3 Tiberium Wars designed to change and make gameplay the way it was meant to be played. Unlike the original Kane's Wrath expansion for CNC3, this mod for CNC3 will not be played under most KW current gameplay changes and conditions. New gameplay changes, edited content and most units imported from KW and C&C4; (yes, they are real) will add and combine to the strength of the new gameplay experience for this mod.
The Ravagers get their new ability working, which can agitate any unit or structure involved with Tiberium.
Any unit/structure involved with Tib? does that mean all scrin structures/units, chem warriors, GDI MARV, etc, or just refineries/silos and harvesters?
It doesn't work on the MARV last I checked, All three factions Refineries, Silos, I think Harvesters as well. I don't know what else it actually works on to be honest.
I know the NOD power plant can also be affected by this, but I dont remember using this on any units.
can only be used on Nod Power Plants after the Liquid Tiberium Core upgrad is applied
Basically anything that shows up when you use a tiberium vibration scan can have tiberium agitation used on it