Kane's Wrath Reloaded is a partial total conversion and balance mod for Command & Conquer 3 Tiberium Wars designed to change and make gameplay the way it was meant to be played. Unlike the original Kane's Wrath expansion for CNC3, this mod for CNC3 will not be played under most KW current gameplay changes and conditions. New gameplay changes, edited content and most units imported from KW and C&C4; (yes, they are real) will add and combine to the strength of the new gameplay experience for this mod.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Steel Talons Combat Engineer (view original)
Steel Talons Combat Engineer
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Alex_06
Alex_06 - - 1,126 comments

Combat Engineers do not work in normal TW? D:

Reply Good karma Bad karma+1 vote
PurpleGaga27 Author
PurpleGaga27 - - 2,066 comments

I have tried applying the capture coding to this unit but it never worked, thinking that the Mod SDK defaults only to original engineers in their vanilla factions and not to others.

Reply Good karma+1 vote
Ori`verda
Ori`verda - - 12,429 comments

Oh make them still keep their fix ability in the Talon repair APC so it gets doubled!

Reply Good karma Bad karma+1 vote
Omaga010
Omaga010 - - 70 comments

Have you checked out the scavenger(?) from The Forgotten mod? They have a repair vehicle feature which may be similar to what your looking for. May have to surrender an ability (Which I thought you took the call for transport out, anyways...)

Reply Good karma Bad karma+1 vote
jasonboy16
jasonboy16 - - 428 comments

The forgotten has no air transportation (I really was looking forward to that) and it is called the salvager.

Reply Good karma Bad karma+1 vote
GlassFortress
GlassFortress - - 40 comments

Take away that useless pistol and give him a shotgun.

Reply Good karma Bad karma+1 vote
bronkie1181
bronkie1181 - - 73 comments

If it is possible,can you please fix the combat engineer's husk capturing issue thanks.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

I probably did not show this earlier to you guys, but since I couldn't get Combat Engineers capture structures or husks, what I have decided to do is to turn them into mechanics. Not only they can Dig In a foxhole, set booby traps and set mines, they can also heal vehicles in a small area radius (without a repair drone). The proposed cost to this unit may be a pricey one at 1000 each and is set to be a tier-2 unit.