Kane's Wrath Reloaded is a partial total conversion and balance mod for Command & Conquer 3 Tiberium Wars designed to change and make gameplay the way it was meant to be played. Unlike the original Kane's Wrath expansion for CNC3, this mod for CNC3 will not be played under most KW current gameplay changes and conditions. New gameplay changes, edited content and most units imported from KW and C&C4; (yes, they are real) will add and combine to the strength of the new gameplay experience for this mod.

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Report RSS MOK Tyrant Tank (view original)
MOK Tyrant Tank
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CM32
CM32 - - 184 comments

You best bet is to make it like a teleport type ability.

Its been done in TE with Nods burrowing units.

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PurpleGaga27 Author
PurpleGaga27 - - 2,066 comments

But then I have to include coding effects for doing that. The lack of the C&C4 xml coding makes it harder for me to dig in.

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Arkanium
Arkanium - - 312 comments

Presumably this guy has all the anims already? I've not tried C&C3 modding yet but wouldn't burrowing in like a Tick Tank be the easiest? You can use the deploy ability similar to the Explorer/Surveryor/Emissary/MCV/Reckoner to deploy into a stationary structure from a vehicle, and MCV logic to undeploy again.

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CM32
CM32 - - 184 comments

Simple, go take a look at a unit that has a teleport type ability, like the shock troopers or Zone troopers.

Or you can ask the experts, like the guys at TWA.

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Arkanium
Arkanium - - 312 comments

Not sure I like the textures for this; to me it looks a bit messy. Are you guys planning on making your own textures for the mod?

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Description

Here's another unit built for the Marked of Kane faction. Modified and imported from C&C4, this tier-4 unit fires with lasers similar to the one used from the Cyborg Reaper and it also can use the EMP Pulse ability. Unfortunately I wish I have the coding experience for this unit to dig and burrow for additional fire support, if only someone gives away the burrowing ability source code.