KWEnhanced v1.2 has almost been released! Many changes have been made to the game. Credit goes to gdicommando for Walls (even though they don't work on my mod), Tiberium Apocalypse mod for Green Tiberium, CraneMod for Cranes building Defenses idea and Bibber for Mirage Tank (Assassin Tank).
Changes
All- Can only train heavy vehicles at Epic Unit Structures (excludes Steel Talons and Black Hand), all factions can build walls (Walls don't work for me, though), cranes can train Defenses, and Classic Green Tiberium.
Steel Talons- Centered on troops and defenses, but has No Super Weapons.
Black Hand- Can train heavy vehicles faster than most factions, but has a major weakness.
(HINT: It can be disguised)
Reaper-17- Can train better troops, but lacks a Rift Generator.
GDI, T-59, MOK, ZOCOM- No change.
NOD- Confessor Cabal
Scrin- Mutant Marauders
KWEnhanced v1.1 ini inside.
No EA Logo when launching mod.
mutant maraders should be for nod
and how do you make mods i wanna make a kw mod
Go to Kane's Wrath mods and click on WrathEd.It should be explained there.