A simple mod that fixes everything that bothered me (and you too perhaps) in Kane's Wrath. It utilizes some content from various TW mods and some few of my own making. Have you ever wondered 'why wasn't x, y, z in Kane's Wrath'? Me too. So here's Kane's Chill. The only purpose of this mod is to fill all the gaps in KW. The changes were supposed to make the game both more aesthetically pleasing and more accurate to the lore. EA introduced a whole lot of weird changes in TW and did their best to fix some in KW, but it still doesn’t seem quite there. Kane’s Chill is aimed at fixing inconsistencies and filling all the gaps left by EA. This mod is not trying to have the best multiplayer balance. It’s primary goal is making the game more immersive and that's all.
Another forgotten unit here in Kane's Chill: Black Hand regular grunts from two concept art images. It made no sense that BH Confessors were used as regular infantry, but now they can change their status to true elite units.
All the credit belongs to Carnius, I only modified the texture.