Finally, the release of the full and up-to-date version of the Jamais Vu 1.15 mod took place!

Jamais vu is the project that will allow you to feel a completely new experience of this game, even if the original game has been completed more than a dozen times.

Main menu

I'll start by describing part of the global changes for the mod.

The modification has completely different impressions of the fights.
This is due to the fact that all weapons and armor have become completely different.

Each armor prototype can be used by the player's character until the end of the game with the replacement of materials on new allods.
This is because each prototype armor has a system of passive buffs and debuffs. Some of them increase the character's defense, some lower it.
There are many such debafs. The heavier and more massive the armor, the more noise the character makes in it and the more noticeable it is to enemies.
The less mobile he is and attacks worse.

The weapon system has also been redesigned.

In addition to stone weapons Any weapon, exept for stone weapons(there are their own features), can go through the whole game with you.
Since each weapon was created with the expectation of playing for a certain game build.
Also, the very concept of the build has been changed in the game.
The game is made so that it is interesting to play it with different builds. Going through it over and over again.
Now it is impossible to spoil the gameplay by incorrectly investing one point.
Some enemies can be easily defeated in one build and with great difficulty in another.

Magic is also completely redesigned.

All elemental spells are placed in three spell schools. Fire magic, Water magic and lightning magic. There is no bad magic.
Any attacking spell will go with the player through the entire game, and will not be thrown on the next allod.
All enemies will have resistances to one school of magic and vulnerabilities to another.
Added a fundamentally new type of weapons - magic staffs.
This weapon does not cause damage by itself, but can be enchanted with the strongest magic.

The most primitive version of magic staff prototype

The structure of game maps has been globally redesigned.
A life simulation system has been added. Mobs will have their own routes, imitation of communication and other things.
Mobs are not tied to one place.
Some of them will fight with the other part for life and death. Some will help each other against the third.

Therefore, the system of war of some mobs with others has been introduced into the game.

This can and should be used by the player to achieve victories over some opponents at an earlier stage of the game.

A lot of new weapons, materials, armors, artifacts and jewelry built into the game balance have been added to the game.

The redesigned structure of mobs with their logical location in the world.
Added a large number of elite mobs with a unique reward, which will encourage the player to defeat them.

I don't even describe more local things, like the respawn mob system, the working economy system in the world, the possibility of a pleasant and effective game for shooters and other "little things".

The text above shows only a small part of what appeared in the game or was reworked.
But the author of the modification does not want to spoil your first impressions of getting to know the game, studying it.
Let's summarize what has been written. If you like classic RPG games, but haven't played this one, then try playing Evil Island right away with the Jamais Vu mod. Perhaps for you it will be the best RPG game you have ever played.
Because personally, I have not met the best RPG game in my 30-odd years of life.



Key features of the mod Jamais vu 1.15:

1) Globally redesigned game balance. All game mechanics have been redesigned to connect them with each other, adding new mechanics.
2) A completely redesigned system of materials, weapons, armor and items. Each armor or weapon can be useful to the very end of the game. A materials are completely different, but each is useful in its own way.
3) Redesigned monster system in the game. Fighting with monsters is very difficult. Each type of monster is unique.
4) The "Full-loot" system and a completely new economy that allows it to be used effectively. Everything that you see on the mob, in case of victory, will become yours.
5) Redesigned weapon system. Each type of weapon is unique and very different from each other. Within a weapon group, weapons can also vary greatly. Some are more suitable for defense and quick attacks, some are only suitable for attacking and crushing blows. Weapons are now very profitable to combine with each other in battle. After all, monsters can be immune to some weapons.
6) The build system has been heavily redesigned. Now the player does not have a pre-created and only effective build for the whole game. The cost of an error for an imperfectly compiled build is small. There are a lot of fundamentally different builds in the game. Defining the character's style of play.
8) The magic system has been changed very much. Every spell now has a place in the game.
9) A redesigned system of mercenaries. Now they "live" their lives until the arrival of the main character, the further along the game, the
stronger the partners will be. They will never be useless.
10) There are a lot of redesigned changes on the maps. New mobs,relocated old ones and much, much and much more...

The process of installing the game is extremely simple and clear, using the game installer. You just have to choose whether you have a pre-installed version of the game or not and whether you want to play in a resolution higher than 1920x1440. The author strongly recommends that you buy the original game. This masterpiece of the gaming industry deserves it.

Post article Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Add file RSS Files
Jv install

Jv install

Full Version 1 comment

This is Jamais Vu 1.15 version. The newest version of the mod with a huge massive of changes.

Jamais vu

Jamais vu

Full Version 2 comments

The Jamais vu modification for the game Evil islands is a global reworking of the balance and all game mechanics. Its purpose is to give players a completely...

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

You may also like
Middle Earth at War

Middle Earth at War

Role Playing

Middle Earth at War is a LOTR singleplayer sandbox Mod for Warband. It is mostly a visual overhaul of Native and includes entire middle earth with the...

The Last Days (of The Third Age of Middle Earth)

The Last Days (of The Third Age of Middle Earth)

Role Playing

The Last Days of the Third Age — a total conversion of Mount and Blade 1.011 and Warband into J.R.R. Tolkien's Middle Earth.

The Last Days - Film Edition

The Last Days - Film Edition

Role Playing

[Mod officially dead] A conversion of The Last Days of the Third Age, bringing the characters, equipment, and world more in line with Peter Jackson's...

Skyrim Realistic Overhaul

Skyrim Realistic Overhaul

Role Playing

Skyrim Realistic Overhaul 1.7. mod contains 10gb of high quality 2048k/4096k textures. It drastically increase quality while keeping artistic look of...

World of Vasnar

World of Vasnar

Role Playing

A dark fantasy mod with a gothic asthetic. Based upon the art and lore of settings such as Innistrad, Bloodborne, Greedfall, etc...

tmp7704

tmp7704

Role Playing

uploading from the bsn project legacy pages. if i do not log in and these mods die then the people at bcn whereisbioware wordpress com/ can take care...

X