Age of Sword & Sorcery Beta 3: The Return!
I'M BACK, and by popular demand players will now be able to play as females, but a new Plane-Touched race has also been added as well with female and male variants, easily identifiable by their glowing blue eyes (Not a Dune reference.)
Other new things include:
- Huge Texture Optimizations
- Necromancer Lair in the Dagger Society den
- New Dagger Society Bounty Board options
- New Dueling restrictions and rewards
- New Dagger Society Guild Master Rewards
- New Enchanted Weapons
- New Spells
- Dread Fire Barrage - Call down a torrent of fire from the heavens
- Heavenly Scourge - Obliterate your foes with a deadly rain of arcane missiles
- Scorching Ray - Ignite your enemies with a ray of fire
- Poisonous Bolt - Cast a toxic blight at your enemies
- + More
- New Damage Mechanics (refined from my experiments with W40k Frostfall)
- Hex your enemies with withering curses
- Incinerate your foes with deadly fire
- Slay your opponents with bleeding damage
- Plague your adversaries with deadly toxins
- Spookier Skeletons
- Stock Markets & Bulk Trading
- Bank Loans
- Assorted Bug Fixes
- Spelling error corrections
- Various continuity fixes
- Nerfed all mage units
- New Westfalian League Faction
- A new Oceanic faction, based on the Hansaetic League of 15th, and 16th centuries.
- A technologically advanced troop tree
- Maintain your business empire with the new Westfalian Reiters
- New Minor Warring Factions Arvania & Stygia
- Utilize curses, blights, and lingering damage with Stygia
- Utilize the new epic spells with Arvania, and strike their foes down with enchanted weapons
- Help Sasimandier Jiraun cleanse his homeland by fighting for Arvania
- Or conquer it with the dreaded King of Warlocks and his Stygian army
- Visit the Witch Isle, a mysterious land of magic and centuries old feuds
Next update will be dedicated to Alchemy and Crafting. I hope this article has been sufficiently informative, and I can't wait to get the update out to you guys.
- Archie Duke
Hello, everyone! Got some good news for you folks who have been dying to play this mod! I've decided to release an early beta version, first to test the...
A patch with some new content! Don't forget to read the patch notes! * Not Save Game Compatible
I'M BACK, and do I have an update and a half for you guys! Tons of new features have been added, as well as new factions.
Quick fix for an error in the spellbook! Simply drag and drop menus.txt into the mod's directory.
Get ready to experience Beta 2.0: Guilds & Magic! To report bugs please join TheWarbandWorkshop Discord, and report all of your issues in the bug reports...
A quick patch fixing cannon effects, and unlocking companion equipment dialogue.
It's finally here! AoS&S Beta 1.0! To report bugs please join TheWarbandWorkshop Discord, and report all of your issues in the bug reports channel.
Will the mod be updated or is it abandoned, I absolutely Love this mod. It has everything I like in Warbands mods.
Late Medieval - Early Renaissance Guns, lots of cool units, beautiful weapons and armors, a good magic system, enchantmens which I have never seen in any other Warband mod, being able to explore caves for Loot, artillery and lots of new cool formations.
Simply said this is my favorite Warband mod.
From the looks of everything, it appears the mod has been abandoned unfortunately. I'm uncertain whether the creator has stepped back from making Warband mods in general or stopped development on AoS&S specifically, but for now it seems the mod is dead. It sucks too, it really is a good mod with a few flaws holding it back.
Why does every faction doesn't declare war again?
I got a new pc, and I downloaded this again. Safe to say, no more performance issues.
However, my questions do not stop.
I have noticed Escanians, Zazari and Daikanese in the troop tree for "Others", alongside some knighthood orders, but I have never seen any of them. Where are they, and are they recruitable anywhere?
Heads up for anyone trying mid/late game, every single war is locked in. Several hundred days into a playthrough and the same factions are still fighting the same factions. Some are just chilling on the map doing nothing.
It's an interesting way to do business, as I thought you could do some kind of "grand manipulator" thing with quests. Some quests require you to instigate peace or war, but nope they don't work in this mod. Once you join or start a faction, the only way to start war is by bullying their peasants or lords, and the only way to start peace is by destroying the enemy completely.
I want to love this mod but the outright stupid levels of vegetation in all battle scenes really kills it for me.
Is there a reason why my character randomly starts moving slower until I can move no more along with my accuracy for range getting worst. I do not remember having this issue with the older build.
In the changelog, it reads "Slay your opponents with bleeding damage" and "New Damage Mechanics", but does not elaborate. I cannot see this as a good gameplay mechanic, where your character just randomly stops moving or your accuracy just randomly gets worse.
this mod is so good... hope it gets picked back up
I hope you find the time to continue developing this wonderful mod.
Hi, great mod but i have stuttering everytime i speed up the game in the world map, is that normal? Is there a fix? I already tried downgrading drivers, pls help