Why do I write this article?
Well, that is quite easy to answer. I'm feeling the need of sharing my ideas, mod concept and future with you. People around ModDB are helping me spread the mod as they can. And I really appreciate it. So I am writing this for you, for all who want to know more.
What is this mod about?
This is one of the most important questions. Is Alive is a mod, which is in many ways very strict, so as the original concept could be kept. For example, there are and never will be new unique and set items in the mod. Same as new runes, runewords, skills or rare charms. Why? The answer is very simple. The mod is designed to make Diablo alive, especially for, let's say, experienced players. To show, that Diablo 2 has a lot to offer, even now, 14 years after first release. What does it mean? In this mod, I focus on playability. The feeling during playing the mod. The atmosphere. Challenges. The difficulty. Preserving principles of original Diablo. Sorry, no new items as many people expected.
So... what's new then?
Many things, such as monsters (also new monster abilities and properties), levels (new end-game level), quests, gemwords, inventory, crafting system and lots more. This is something I'm really proud of. This all shows, that Is Alive is not a kind of mod which engages you by screenshots or videos. This is something you need to try, to experience to see its true purpose.
What is its purpose?
To enjoy the game of course :)
To drag you into the game. To offer you new challenges. To make you think and do some strategy, because it can be sometimes really hard.
Why should I play it?
To try something new. To beat the game and be beaten. To enjoy the difficulty. To see Diablo from a different perspective.
Is this mod for me?
Well, it is not for everyone. Not for people, who don't like challenges. Also I expect you to have some experiences in Diablo 2. The easiest way to recognise it is to try it. All you need to download is D2SE Modmanager and the mod (the size is only 2 MB).
The current version is Delta, which modifies normal and nightmare difficulty. The plan is to make two more versions - Omega, the version that modifies also hell difficulty, and finally the v1.0, that also adds undepreciated end-game system.
Only normal and nightmare difficulties are modified?
Yes. But don't worry... when you start a character, the character doesn't move as fast as in vanilla. Both difficulties may take you about 50 hours. And that is just one character! Of course, you can wait for the final version... but for now, you can taste the mod and see, if you like it...
My message to fans
Please be patient. The upcoming Omega version, I guess, takes me a half year, and the final version another half. If you like it, don't keep it just for yourself. If you are a streamer, I'd appreciate your help via videos.
Hope you like this summary, and if you want to ask something, just ask ;)
I'd be glad to respond you.
Thank you for your patience and support, enjoy the mod, and see you in Sanctuary ;)