This project is about releasing improved versions of EliteForce's multiplayer game. I am using the Quake3 engine source code maintained at Ioquake3.org to create a game that is suited to run the multiplayer part of Star Trek Voyager - Elite Force from Ravensoft. Of course, the modifications are 100% free and can be used in compliance with the terms of the GPL.

A lot of new features have found their way into the icculus.org version of Quake3 that are available with this EliteForce engine release as well automatically:

- OpenAL sound support
- HTTP/FTP download support
- Ogg Vorbis sound file support
- AVI video

Furthermore, there have been some updates to the graphics quality (nothing big though) and alot of bugs fixed, among them security relevant ones.
The engine retains full multiplayer compatibility to servers running with the original Elite Force.

There are versions for different architectures of Windows, Linux and MacOSX.

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ioEF MacOSX version (i386, ppc)

Full Version

new with version 1.37: - Sound attenuation has been changed to nearly the original behaviour. - Ogg vorbis sound format is now supported natively by the...

ioEF Linux installer (x86, x86_64, ppc)

Full Version

new with version 1.37: - Sound attenuation has been changed to nearly the original behaviour. - Ogg vorbis sound format is now supported natively by the...

ioEF Windows installer (32-bit)

Full Version

new with version 1.37: - Sound attenuation has been changed to nearly the original behaviour. - Ogg vorbis sound format is now supported natively by the...

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