Infinite Brass for Sikkmod v1.1 for RoE
Full Version 1 commentThis mod will make all the brass that gets ejected from the player's weapon remain on the ground practically infinitely. This version is for Sikkmod v1.1-enhanced...
This mod will make all the brass that gets ejected from the player's weapon remain on the ground practically infinitely. There are four versions of this mod, based on files from: - Doom 3 v1.3.1 - Sikkmod v1.2 for Doom 3 - Doom 3: Resurrection of Evil - Sikkmod v1.1 for Resurrection of Evil
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This mod will make all the brass that gets ejected from the player's weapon remain on the ground practically infinitely. This version is for Sikkmod v1.1-enhanced...
This mod will make all the brass that gets ejected from the player's weapon remain on the ground practically infinitely. This version is for an unmodded...
This mod will make all the brass that gets ejected from the player's weapon remain on the ground practically infinitely. This version is for Sikkmod v1.2-enhanced...
This mod will make all the brass that gets ejected from the player's weapon remain on the ground practically infinitely. This version is for Doom 3 v1.3.1...
Taking Doom³ PVE (Coop) and PVP (Deathmatch) multiplayer combat to the next level and beyond...
This mod changes the textures of characters, weapons and monsters to the textures of doom 4
*** Super Soldier ability: Fully working stealth cloaking feature similar to Crysis' nanosuit. Bio-enhanced DOOM marine with bullet time ability (either...
Titanium Mod is a difficulty re-balance and improvement mod meant to appeal to purists and those with Doom 3 experience.
Do you ever get tired of Doom 3's slow-paced & easy gameplay? With this mod, you can play Doom 3 as booming Run-and-Gun Shooter. Enjoy Running!
Here is where I'll be presenting my mods for avp1 and or avp1 classic by rebellion of 1999.
Great mod but the weapon_shotgun.def file breaks the shotgun's reload animation. It simply automatically increases the shell count back to 8 without showing the character reloading each shell back in one at a time.
this mod has problem with shotgun shots on impact, you can see black boxes instead of normal particle effect
problem fixed, open weapon_shotgun.def
rename it to
entityDef projectile_bullet_shotgun {
"spawnclass" "idProjectile"
"mins" "-3 -3 -3"
"maxs" "3 3 3"
Nice mods, now it's should be nice to found a way to keep the impacts on wall. :P
I love these kinds of mods. Also corpse stay mods.