Global Stalker COP project with its Zone and atmosphere, lead by one of the most experienced modding teams. 3 released mods and 1 upcoming part.
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May 3 2015 Anchor | ||
If you have any suggestions about inventory items in the mod, post it here
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May 9 2015 Anchor | ||
Well, since you are going all out with this mod, a pair of NV goggles as a separate item rather than a suit upgrade would be nice... |
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Sep 11 2015 Anchor | ||
Cyratis wrote: |
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Sep 15 2015 Anchor | ||
Hello, There is no market in the Zone, no cooks... So, not a lot of perishable food. Did you remember the system in Lost World series with deterioration? I like this concept, but in this case, only ppl who come in the Zone few time ago can have perishable food, as Mercenary, Military, Ecolog or rookies. Eatable parts of mutants are fine too if they are radioactive. About items, if they are related to quests for scientist, more flora items should be fine, vegetable, mushroom, roots (there is a single flora item in 3 stalker games, a quest item for ecolog in Jupiter). With appropriate descriptions, they can be based for new medicine as example (some vegetable fix the radioactivity, others doesn't). Pharmaceutics is the second industry in the world, it should be logic if they pay to have vegetable specimens from the Zone, not only monsters parts or artefacts. Items needed to open doors (maybe as precondition): access card, key, pda with code, decoder (nothing new in fact), perhaps tools as crowbar, axe or pickaxe (they can be wpn to destroy wood boards/doors too). Few tools box to repair weapons and stuff. But please, no giant list of new items with too long description & who are not useful ingame. |
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