Global Stalker COP project with its Zone and atmosphere, lead by one of the most experienced modding teams. 3 released mods and 1 upcoming part.

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Mod Items (Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : In Spite Of The Death : Forum : General Board : Mod Items) Locked
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May 3 2015 Anchor
If you have any suggestions about inventory items in the mod, post it here :)

  • Food
  • Medicine
  • Devices
May 9 2015 Anchor

Well, since you are going all out with this mod, a pair of NV goggles as a separate item rather than a suit upgrade would be nice...

Sep 11 2015 Anchor
Cyratis wrote:

Well, since you are going all out with this mod, a pair of NV goggles as a separate item rather than a suit upgrade would be nice...


Great idea! Never thought of that.

Sep 15 2015 Anchor

Hello,

About food, mainly non-perishable items as canned food, lyophilized food+water bottle (I don't find the word in english for "gourd", so: Tam-surplus.fr).

There is no market in the Zone, no cooks... So, not a lot of perishable food. Did you remember the system in Lost World series with deterioration? I like this concept, but in this case, only ppl who come in the Zone few time ago can have perishable food, as Mercenary, Military, Ecolog or rookies.

Eatable parts of mutants are fine too if they are radioactive.

About items, if they are related to quests for scientist, more flora items should be fine, vegetable, mushroom, roots (there is a single flora item in 3 stalker games, a quest item for ecolog in Jupiter). With appropriate descriptions, they can be based for new medicine as example (some vegetable fix the radioactivity, others doesn't). Pharmaceutics is the second industry in the world, it should be logic if they pay to have vegetable specimens from the Zone, not only monsters parts or artefacts.

Items needed to open doors (maybe as precondition): access card, key, pda with code, decoder (nothing new in fact), perhaps tools as crowbar, axe or pickaxe (they can be wpn to destroy wood boards/doors too).

Few tools box to repair weapons and stuff.

But please, no giant list of new items with too long description & who are not useful ingame.

About device, no idea. I don't like the "monsters detector" concept with spot on minimap. Maybe a "blowout detector" who warn the player (in this case, no radio message or alert sound who resonate in all the Zone).

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