In Nomine Dei - In the name of God. Initiating with the fall of Edessa, In Nomine Dei aims for a complete overhauled game play experience during the time frame of the Crusades. Set up on a complete new map, with several new factions, scripts, traits, ancs and units, the player will have to find his way trough historic events and choices, to lead his God to his rightful place in the Holy Land
We present you the Beta of In Nomine Dei in Version 0.9.9. As I already announced, not all features could be included in this version. Nonetheless we hope you enjoy to play it.
hi... nice mod. I know that is still in Beta but can u make the AI more agressive. I`ve played for about 50 turns (as Antioch) at VH and none of the AI charged me or conquered the rebels holdings. I like the recruitment like in vanila med where what town or castle u conquered u can train the units in your faction. I hate AOR :)
Good job and keep the nice work.
Thanks for your feedback!
We haven't dealt with the Ai, but no worries, we'll implement several Ai improvements for the full version ;)
Great mod :) What kind of features can we aspect when the full version comes out, and is there any date?
Well, there are many things I would like to implement, such as:
- Recruitmentlimitation script (it is already included, but in a very basic way)
- Titels for every city
- New Strat Models
- New general recruitment system basing on their titles
- Historic events like the Crusades, Conquer of Edessa, etc.
- Trait Offices (these can be granted by the player)
- Clerical titles (Bishop of.., Patriarch of.. )
- Changing settlement names
- Of course the remaining units
Basically that's it.
That's great :)
how do u install this if u have steam?
Just change the install path to your steamapps/mtw2.... directory and then rename the folder as one of the original Kingdoms expansions,for example america.