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# Imperium Universalis 3.0.2 Changelog
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###Bug fixes
-Fixed Roman elections
-Fixed getting horrible rulers as Greek Polis
-Added start_date condition to Lier Kings bookmark
-Fixed missing league flags
-Jewish/Samaritan prophets will rotate every 100 years
-Fixed specialization of Sangha event
-Fixed primary culture of Apuani
-Minoa will not get default ideas
-Fixed Pantikapaion mission "panti_madness"
-Fixed Elamite mission "SUS_revival_religion mission"
-Fixed new indian ships entities
-Fixed missing brackets
-Fixed to mercenary company "syrian_archers_mercenary_company"
-Rome and Carthage start as historical rivals
-Fixed capital of Rhodos
-Fixed Nanyue culture having default ideas
-Removed some vanilla unused continents
-Slaves five-yearly event won't fire if you have no slaves
-Popgrowth menu now should not have no available options
-Corrected position of Sumur
-Fixed multiple Alexandria Susiane and Bagdata in province dynamic names
-Fixed Land Reclamation typo
-Fixed Siege Engineering typo
-Fixed some institutions lacking icon in technology window
-Prov 7430 now has culture
-Fixed natives not spawning
-Fixed colonies not flipping culture or religion
-Fixed provinces in Germany (scripted tradegoods and natives)
-Fixed capitals of countries in Scythia and Germania
-Fixed unalligned minimap overlay
-Fixed the size of the idea groups list box
###Balance
-Made conquering less painful
-Assyrian cores get remove from non-assyrian provinces if Babylonia wins
-Made impossible to rush Res Publica reform
-Added extra possible areas in South Italy for Socii
-Loss of Danda Niti variable will not go negative anymore
-Judaism and Samaritanism can take syncretism reform
-Removed can_make_state scripted function
-Made Proselytism reform more easy to access
-Reelection increases ruler skills
-Demand of provinces costs less AE
-Annexation of countries gives autonomy and unrest to former subject provinces
-Reduced income from vassals
-Reduced size of revolts
-Overhauled greek colonization events
-Changed modifiers for some Atenists cults
-Added yearly decay to absolutism
-Moving down tiers of Administrative Stress events reduces corruption
-Removed manpower debuffs to indian gov reforms (moved them to religion)
-Invasion cb will give extra penalties
-Added an extra modifier to Colonies group idea
-Vanilla population growth MTTHs are lower for farmlands, slightly higher for arid/deserts
-Used local modifier "local_development_cost" to account for % extra pop capacity
-Reduced AE from Indian subjugation
-Locked Bureaucratic monarchy reform
-Player's vassals will no longer get annexed by Media
-Overhauled mede flavor events
-Increased additive cost of government reforms
-Increased the cost of Expand Administration
-Disallowed razing of provinces
-Restricted Romano-Noric culture to raeti provinces or eastern celtic provinces in Raetia et Noricum region
###AI
-Reduced AI chances of building Infrastructure buildings
-AI handicap modifier when Jin State is form
-AI will not suffer from Administrative Stress tier 5 and further
###Localisation
-Corrected some typos in country ideas
-Fixed missing loc for some areas
-Removed broken government custom attribute
-Fixed some BaZhu loc
-Replaced Guru with Prophet
-Popgrowth, detailed capacity explanations updated
###Events
-New Haltamtup religion flavor events
###Missions
-Extra carthaginian modifier rewards