I have been improving one of Undying Nephalim's older releases of Hyrule Total War - namely the 3.8 version released at the end of 2014 and the final version with all the old faction rosters. The mod will have custom strat-map cities/agents, custom battle-map settlements, new resources on the map, new factions such as Majora and the Oocca, new units for most older factions and the minor factions especially, new animations, new 2d-art. Majora will use unused reskins for the Zora, Kokiri, Gorons and Hylians made by the Undying Nephalim, while also using new re-skins made by Codeman over at the Hyrule Conquest Discord for the rest of the intended factions that Neph intended for Majora to use - and this submod aims to bring you the most finished Hyrule Total War yet - using the older models because i think some of them were better but not all.

Description

I've spent all my awaken time during the last week playtesting this mod and fixing issues and bugs as well as have been improving things and added some new gameplay features to it. Mounted Recruits for the Majora-faction are no longer silver surfers, Deku Chanters are now only available from Deku lands, the AI can get all the heroes - Great Sea units will be available to the AI past turn 151, King Zant armies nerfed into 3 armies, all the giant heroes have projectiles or the Biggoron Punch, Wallflormasters/arms of deadhand new units for the Stalfos, Undead Akazoo no longer a silver surfer, re-balanced all the locked_morale-units - only the ones Neph wanted to have "Locked Morale" still has it, Nerfed the Zuna Ziggurat HP - it will now lose more often in autoresolves, Link bodyguard is now a Hyrulean Knights-unit, Meesiam and Olnacht are Ikanian cities, Malkariko generic Hylian settlement has a new plaza moved into the castle, assassins for the Oocca/Majora, fixed forced relations etc!

Preview
Hyrule Total War: Classic Ultimate - Very Unfinished
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BugattiKing97
BugattiKing97 - - 75 comments

Nice work!

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Mr_Nygren Author
Mr_Nygren - - 3,827 comments

Thanks :).

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consule7
consule7 - - 59 comments

how do you make this mod work? it keeps crashing on load up. please help.

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Mr_Nygren Author
Mr_Nygren - - 3,827 comments

You do need to patch the medieval2.exe with the 4gb patch and the large address aware patch - they do follow with the mod inside of the main directory - and it's kingdoms.exe with the old CD.

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7ty7
7ty7 - - 785 comments

Downloading, many thanks!

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Mr_Nygren Author
Mr_Nygren - - 3,827 comments

Glad to hear, thanks.

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Canned_Knight
Canned_Knight - - 2 comments

Will this mod be updated again? Because for now, I do not think so if I am correct.

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Guest
Guest - - 691,201 comments

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