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Replay the Black Mesa in a whole new way. Play as Dr. Eli Vance, with a giant arsenal of weapons, versus huge varieties of enemies, with fantastic graphics.
Here's my Mk3a2. It's a different grenade than the last, obviously, and that's the point. One will have a bigger spread, and will be stronger, the other will explode and send shrapnel, but is weaker and the bomb itself won't have such a big explosion, but the shrapnel will have a huge spread.
Anyways, obviously this is the grenade from Half-Life 2.
My question:
SHOULD IT HAVE THE RED GLOW AND TRAIL, LIKE IN HALF-LIFE 2?
Anyways, it took me an hour and a half to do this, and I think the time was well spent. ENJOY!
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Modelled: Dexter
Textures: None
Time Taken: Around an hour and a half
Poly Count: 1,253
Programs: 3ds Max
make it like the one in Counter Strike.
...THIS IS NOT ******* COUNTER STRIKE!!!!
You hate Counter Strike if I'm not mistaken?
Anyway, why not? There are soldiers and Black Ops at BM who can use such grenades. And who said that this one is going to be added in the SP edition of the mod.
Okay, I'm replying to all the comments above me.
@CarlosCarlin: The Counter Strike HE grenade isn't that much different from this one. This is from Half-Life 2 if you didn't notice.
@Nubyfish: Yes, it's not Counter Strike, and I know you're probably trying to defend me, but there's no need to yell at him / her.
@TNK: The Black Ops were meant to use flash-bang grenades, which I WILL add.
nazi
Forgot to comment to you.
...That's it. Don't have much to say.
ok if it is HL2 grenade please dont let him pull out the pin by selecting it i always though: why the **** he does that he should be blown up by now
Nice work ! i think it should'nt have a red glow and trail like Halflife 2 but yet very good work on the model !
Thanks! Well, if no one says otherwise, I won't add the glow and trail.
epic win.
Also why do you never texture your models?
The program he uses doesn't allow him to put texture on for some reason, or he didn't find any texture for it yet.
@Aperture.Inc: Thanks!
@Both of you: I hate texturing and UV mapping, so therefore I'll do it later.
OH looks like i was wrong :P
The CSS grenade would work since it is a model of the Mk 67 AP Frag. As for this i like it & if im not mistaken u will use it as a flashbang or spec ops custom HE frag nade?