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Replay the Black Mesa in a whole new way. Play as Dr. Eli Vance, with a giant arsenal of weapons, versus huge varieties of enemies, with fantastic graphics.
So, this is part of a new area in the singleplayer campaign. You'll visit this place in Singleplayer AND multiplayer...who can guess what it's based on?
It's early, but it's satisfactory enough to publish. We have loading docks, round streets, a trench, stairs (in which we will have a small, nice garden), heli-pad ... all kinds of stuff. ALL brush based. I've been working on this baby for days. Used mostly HL Textures...for now.
Remember, I didn't get a chance to map the ground properly.
The tram will be suspended in the air, going through holes in the cliffs.
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Mapping: Dexter
Textures: HypernovA textures (By Dexter), Half-Life textures (TEMP)
Time taken: around 14 hours
Map size: Campaign (VERY large)
Programs: Valve Hammer Editor, Photoshop
nice but i hope you will fix that because i can see that you can wander off there O_o
Of course I will fix it. I only did the doors till now. I'll finish the rest of the building soon.
I'm sure that the GoldScr engine will run this map with around 10 fps on my PC. The map is just big.
lol. I'll try optimize it to run on old computers. Remember, my computer can't even get bumpmaps working, nor bloom, so I'll remember to focus on system specs. For example, I was really upset when I figured out, after all that downloading NNK didn't even work on my computer. Anyways, back to mapping!
I thought you had a powerful PC. But it looks like yours is weaker than mine. But that's a good thing. A really good thing.
Yeah, well, soon, I'm hoping to buy this beast: Dell.com
Then, I can make it the best possible, but I'll still have my old laptop, on which I can test low-end computers. But there will be multiple levels, so you can run it on any computer. But the better you have, the better you get.
I see allot of things that could be improoved:skybox,textures and lighting.