Total Conversion that aims to recreate an obscure PlayStation 1 first-person shooter called Hybrid inside the Doom engine (id Tech 1) with the help of modern source ports. Non-Commercial.

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Status Update #23

Status Update #23

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LEV01: Snow Gardens sees significant progress. Gameplay video provided.

More Hybrid Prototypes

More Hybrid Prototypes

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There's a second prototype build of Hybrid dated 5/14/1996, approximately 5-6 months ahead of the first prototype build (12/19/1995).

LEV99 Showcase

LEV99 Showcase

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Hybrid's one & only unused level.

Status Update #22

Status Update #22

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A good chunk of progress has been made since the last update.

Status Update #21

Status Update #21

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Level 8: Stinkpool Gauntlet level layout complete. All of the original levels have now been recreated by hand with the help of Duckstation (PS1 emulator...

Status Update #20

Status Update #20

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Level layouts for Level 5: Maintenance Level & Level 7: Chambers of Fury complete.

Status Update #19

Status Update #19

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HUD from original now implemented & recreated to varying degrees. Significant progress with level recreation & file system restructuring for the TC to...

60 FPS Code Now Found

60 FPS Code Now Found

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Internal and native 60 FPS mode for Hybrid under an emulator is now a thing, and it looks beautiful.

Status Update #18

Status Update #18

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Level 4: Secret Labs level layout fully recreated.

Status Update #17

Status Update #17

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Significant progress on Level 3: Labs. Level layout is just about complete.

Status Update #16

Status Update #16

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Level layout of Level 2: Accommodation Level completed.

Status Update #15

Status Update #15

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Top-Bottom comparison images of the original's levels & the TC's faithful attempt at a 1:1 recreation of the original levels themselves.

Status Update #14

Status Update #14

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More level recreating work done.

Status Update #13

Status Update #13

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LEV00: Temple of Madness gameplay test footage.

Chunks of Unused Data Found In Prototype

Chunks of Unused Data Found In Prototype

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Graphics, sprites, and others. There's even something of an unused enemy I've unearthed.

Status Update #12

Status Update #12

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Significant progress on recreating Level 01: Snow Gardens.

Status Update #11

Status Update #11

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All weapon firing animations implemented & matched to same speed as original game.

Status Update #10

Status Update #10

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The ceiling now moves in the Dynamic Labyrinth map.

More Debugging Stuff Found In Original Game (Literally By Accident)

More Debugging Stuff Found In Original Game (Literally By Accident)

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Unrelated to the TC, but extremely noteworthy nonetheless.

Status Update #9

Status Update #9

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More custom deathmatch level design. This one is the first that uses ACS scripting (very simple script) to simulate the moving labyrinth effect seen in...

Status Update #8

Status Update #8

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Enemy character update. 3D models not implemented yet due to being packed inside the proprietary format .POB archives within the LEV## directories on...

Status Update #7

Status Update #7

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A lot of weapons now have their firing animations put in. The explosive proximity mines are also put in now to varying degrees of functionality.

Status Update #6

Status Update #6

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A ton of pickups have been implemented. Could even say I have all of them implemented now, to varying degrees.

Status Update #5

Status Update #5

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Medkit pickup functionality recreated. Starting a new game now takes you to LEV00, Temple of Madness instead of MAP01 from Doom II.

Status Update #4

Status Update #4

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Lots of visual stuff from the original game added in now.

 Status Update #3

Status Update #3

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Finally figured out how to do the projectile trail effect to an extent.

 Status Update #2

Status Update #2

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More progress has been made on the Halls of Decay map.

Status Update #1

Status Update #1

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Halls of Decay (LEV06) map layout fully recreated.