Total Conversion that aims to recreate an obscure PlayStation 1 first-person shooter called Hybrid inside the Doom engine (id Tech 1) with the help of modern source ports. Non-Commercial.

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More custom deathmatch level design. This one is the first that uses ACS scripting (very simple script) to simulate the moving labyrinth effect seen in Yu-Gi-Oh! Duelists of the Roses with the Labyrinth terrain. It's even based on it.

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Another new deathmatch level made by me for the Hybrid TC.

I'll only make a maximum of ten deathmatch levels just so I can continue to work on recreating the actual game's original levels.

This one in particular is the first one to use ACS scripting for basic floor manipulation.

Currently named "Dynamic Labyrinth", it's largely based on Yu-Gi-Oh! The Duelists of the Roses' Labyrinth Terrain with the walls moving up and down and whatnot.

Currently, only the floor moves, but I also want to make the ceiling move as well.

Basically a gimmick map, through and through.

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