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Hello guys!

As you all know we are working with this custom story, but when we are done with this we are thinking about doing our first full conversion mod.

In that mod we would like to have our own monster. unfortunately we dont know how to create one and we are just wondering if someone that is familiar with creating own monsters could help us?

If anyone will help us we will pay for it ofcourse. Thanks a lot guys! :)

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Hunting Ground - Aftergame *DEMO*

Hunting Ground - Aftergame *DEMO*

Demo 3 comments

So this is a little taste of what's about to come, we have worked for 3-4 months with this demo for you and we are pretty satisfied with the results...

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TheBackPackPlayer94
TheBackPackPlayer94

So of course me and TeeZaah have now come across a game breaking bug that can't be fixed somehow. On Frictional Games forum this bug is known as "Strange leveldoor bug" and what happens is that after leaving a specific map the leveldoor takes you to a previous map rather then the map the leveldoor is scripted to take you to. Adding the playerstart in this leveldoor on this map won't help you eather, it will still take you to this previous map and there for break the game :/ So now TeeZaah is forced to build all these maps together to prevent that bug. The most enoying thing is that this bug should not possible happen... You simply link a leveldoor to the next map, though the map you should enter is a map you have been in before(map named mansion). Using the toolbar and start right away in another map, therefor not start in the mansion, going through the leveldoor that should take you to mansion again, THEN IT WORKS and won't load the wrong map. But whenever we test HGA from the beginning playing it how it should be, it never works... Hopefully TeeZaah's plan will work but if someone was come across this bug and knows how to fix it please let us know.
Thanks guys and have a nice day.

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TheBackPackPlayer94
TheBackPackPlayer94

The trailer for HGA is now avaliable to watch :) We hope you like it

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TeeZaah Creator
TeeZaah

Just an update guys, after the release of HGA on moddb me and TheBackPackPlayer are planing to release another version of this soon after HGA is released and it will be HARD MODE, kind of what the original creators did in the new version of amnesia.

everything will be the same except maybe fewer oil potions along with 1 life only, you die you have to restart from the beginning ;)

We thought it would be interesting to give it a try!

You can still save the game and all although if you die all of your saves will be deleted :P

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SwankestCZ
SwankestCZ

Omg. Are you serious? This will really big challenge for us.

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TheBackPackPlayer94
TheBackPackPlayer94

Yeah it's going to be awesome watching you guys play it. Hard mode was nothing that we planned to add. TeeZaah thought about it yesterday and we thought "why not add it"

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TeeZaah Creator
TeeZaah

hehe yes but you can download the normal version and the hard version separately so you don't have to play that version if you don't want too! x)

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SwankestCZ
SwankestCZ

Can't wait of full version. I want to translate it into czech language like your previous modes.

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TheBackPackPlayer94
TheBackPackPlayer94

Yeah feel free to do that :)

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TheBackPackPlayer94
TheBackPackPlayer94

We can now say that HGA is almost complete.
We are 90% done, the only things that needs fixing is:

*Checkpoints
*Some sounds, more details in a few maps
*Commentary icons
*Beta testing

When it's complete we will release a trailer.
Have a great day

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SwankestCZ
SwankestCZ

My full walkthrough (demo):
Youtube.com

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