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Hello guys!

As you all know we are working with this custom story, but when we are done with this we are thinking about doing our first full conversion mod.

In that mod we would like to have our own monster. unfortunately we dont know how to create one and we are just wondering if someone that is familiar with creating own monsters could help us?

If anyone will help us we will pay for it ofcourse. Thanks a lot guys! :)

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Hunting Ground Aftergame - Czech Translation

Hunting Ground Aftergame - Czech Translation

Patch 1 comment

Ponoř se do děsivého Hunting Ground a jeho skvělého příběhu, který navazuje na děje předchozích módů autorů. Píše se rok 1985 a již...

Hunting Ground - Aftergame 2Dark Mode V1.2

Hunting Ground - Aftergame 2Dark Mode V1.2

Full Version 2 comments

We fixed a sign on the second floor that could be a little misleading to some when solving the acid puzzle to escape the mansion.

Hunting Ground - Aftergame V1.2

Hunting Ground - Aftergame V1.2

Full Version

Fixed a sign on the second floor in the mansion that could be a little misleading to some when doing the acid puzzle to escape the mansion.

Hunting Ground - Aftergame 2Dark Mode

Hunting Ground - Aftergame 2Dark Mode

Full Version

In this mode everything will be PITCH black except for key item lights along with indication lights in all the boss rooms, you start right away with your...

Hunting Ground - Aftergame

Hunting Ground - Aftergame

Full Version

The normal version of Hunting Ground - Aftergame, you play as intended with no major setbacks. -IMPORTANT- If you want to play the 2dark mode be sure...

Hunting Ground - Aftergame *DEMO*

Hunting Ground - Aftergame *DEMO*

Demo

So this is a little taste of what's about to come, we have worked for 3-4 months with this demo for you and we are pretty satisfied with the results...

Comments  (0 - 10 of 145)
SwankestCZ
SwankestCZ

Walkthrough for all 6 endings:
Youtube.com

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SwankestCZ
SwankestCZ

My full walkthrough:
Youtube.com

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Guest
Guest

darkfire stole a meme from me

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SwankestCZ
SwankestCZ

Hey guys, I couldn't wait to play your new mode. And I must say I was not disappointed. Your mode is great, just like all your previous modes. I would not deal with criticism of other people on this site at all. Of course, your mode isn't 100% perfect, but it's a fan-made product, and not work of professionals. This is not an absolute top and that's why I give 9/10. Thank you for the time you spent on this mode, because it allowed me to spend time full of fun with your mode. I'm starting to work on translating your mod into my language (Czech). I will publish this translation soon. Thank you again and I hope that negative criticism will not discourage you from further work on Amensia. You have and always will your fans.

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TheBackPackPlayer94
TheBackPackPlayer94

Thank you for your words. No the negative criticism doesn't affect us, the Corona virus is the real reason why we have stopped with Amnesia mods dor the moment :/ Our next mod will be a small one but it will just as good as Aftergame... we hope that anyways :D

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Demonbrant
Demonbrant

I'm sorry but you all have to be trolling.

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SobakaPeppa
SobakaPeppa

I now get why the most recent creators claim the community to be "toxic"... It's because these creators actually don't want to learn from their past mistakes and has gotten so slothful that fixing a minor bug is an issue for them. YOU are the one who's supposed to want to improve as much things as humanly possible, YOU are the one who's supposed to polish your mod and treat it as a work of art, just like the Amnesia: The Dark Descent and Justine were treated! It's a defense of the lazy creators who want all the praises and awes, but not the sleepless nights full of hard work! The reason why cancellation of The Order of the Skull enraged me so much was due to the fact that people complained a little bit about the quality of other mods (rightfully so) and that made him give up the mod, like a coward! No one was holding a gun to his head, forcing him to stop the development, no one has tried to delete the page - he made that decision himself, he bailed without a proper reason after postponing the release of that mod so many times before and now has enough arrogance to say that we "don't deserve" the masterpice that his mod was and even stated that for writing honest reviews and just simply writing the comments on the internet (not doxxing him or sending death threats) we are supposed to be punished by karma! What a scum...

Now listen, TeeZaah and others! I really want you to develop something beautiful and unique and believe in you, however the thing I noticed was that you are not exactly fond of fixing the grammar of your story, investing into the plot, removing the annoying glitches and properly planning the letters and notes. I've been following your progress since the first Haunting Ground and can say that you really need to start thinking about the small details, cause these are the ones that make the most immersion, while their lack leads to the immerssion breaking almost instantly! If you want the higher ratings, work harder! And the Amnesia community will thrive again.

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TheBackPackPlayer94
TheBackPackPlayer94

Yeah when it comes to grammer we have found someone that can fixes that for us, besauce I have dyxoleksi so spelling english is a real nightmare for me.

When it comes to the plot for Aftergame, I am happy with "how" the story was told. It left more speculation for the player but for some reason, players enjoyed the story in Origin more, because how it was told (everything was explained with zero speculation for the player in form of flashbacks and notes and so on). When it comes to bug fixes I am not the one to talk to. Everything that needs to be fixed after the release date is up to TeeZaah.

Could you explain "properly planning the latters and notes"?

There where alot of details in Aftergame, detailed level design, particles or decals. It had more details then Origin had yet Origin have gotten a better average rate. When we talk about the ratings for Aftergame, we har five beta tester, Four of them gave 8-10 score, then two other people that I knew would downrate Aftergame (they have gotten that reputation on moddb). My point is if the Amnesia community wouldn't be so dead more people whould have rated and Aftergame would have gotten the average rate it deserves. Then I know exept for the grammer and the way puzzles work in Aftergame it's a good CS, better then Origin.

How can we work more harder when we have a responsability outside Amnesia modding, both me and TeeZaah are working full time jobs, paying bills and all that boring and time consuming things. All this things make it very hard to work with Amnesia and sleepless nights is not an option. If I got payed for doing this that would might be possible but now I am not.

It took us 2 years to create Aftergame and if it was not for the realistic(but apairently bad) puzzle mecanic, grammer and "how" the story was told Aftergame would have a much highter rating. But there is always time for improvement and I will absolutly take your advice when it comes to grammer and properly planning notes and letters.

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Asashio
Asashio

100% agree. Both matt and the creators of this mod wish to get into the game making industry for some reason. Probably unaware of how much more advanced making games is compared to making a simple mod.

In any case, if they act the same way at steam or what ever, then they are going to ruin their careers before it has even begun. Probably looking at a new Digital Homicide even, tbh

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magtheridon
magtheridon

good one lets see how the creator will responde :D

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Shyrtexx
Shyrtexx

Could not agree more to the first paragraph. Well written.

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Highest Rated (9 agree) 9/10

These guys did something incredible with hunting ground origins, and now they have returned with the finale of the hunting ground trilogy, hunting ground aftergame. I give this mod a 9 out of 10 due to the fact that these guys definitely know how to make great mod with their own ideas implemented into it. Firstly this mod has great puzzle mechanics that I have never seen before. The puzzles are great and innovative. There are also good enough hints for the player to figure out what to do, but not…

Mar 14 2020 by CustomStoryGatherers

Style
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Stealth
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Horror
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Single Player
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