Though well established on Higaara after 115 years, the Kushan are surrounded by far larger and older galactic nations, each striving against the next over grudges old and new. The Galactic Council has maintained relative peace for millennia, but will they be able to stop a war of unprecedented scale should the delicate balance of power break? In this tense atmosphere, Higaara launches the 15th Expeditionary fleet under a young commander to investigate inexplicable signals in uncharted territory... Previously titled HW:@, Homeworld Fulcrum is an alternate fan-sequel project, born of a dissatisfaction with Homeworld 2. Taking Homeworld 1 and Cataclysm as starting points it builds new art, gameplay, and story, discarding all but a few starting-point elements of Homeworld 2. For gameplay development purposes, some ships are currently represented by placeholder models. Homeworld Fulcrum is playable in skirmish, survival modes, and campaign, with development of all ongoing.

Add media Report RSS Homeworld:@ Port progress and lane experiments
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Started playing around with some of the code underpinnings of DOTA/MOBA style map design, with NPC combat going on that the player can influence. Decided to show a snippet of it working, along with current footage of Homeworld:@. Framerate hitches a few times, sorry about that, I blame my slow hard drive.

While this video was made largely to show off the lane gameplay experimentation, it shows current HW:@ assets well enough that it seemed to be of interest here, too

Obvious issues with the current gameplay are that the NPCs ignore the player, which I can fix in time, and the fact that the 'towers' wander from their positions, which I still need to decide how to fix but should be able to.