A long-term modification project for Homeworld2 that aims to "tell the story of HW1 in HW2" and simultaneously bring the game to a whole new level through a plethora of new content, graphical updates, overhauls of current systems and exclusive features.
This is the long-waited Bentusi Destroyer in HW2 engine at last!
how big is that
The bigger question is are you recycling textures from the rest of the Bentusi?
Ergo reducing texture cache in memory and making the game run faster?
Are you using a vector rescale on the Bentusi texture Base?
Vector Rescale = Using Macromedia Flash to break apart the Bitmap or raster.
...The recalculating the size of the texture... :)
I found in other legacy relic games this gives a much better detail and contrast.
Also I have to ask if you are using levels work in developing better colour definition with a simple increase in shadows of up to 25%?
Well I think I just answered my own question about the HODS.. :(
I was so thinking cataclysm... work.. :(
Looks like you cant cross reference textures.