I would like to make a small update to a dll to add a new plugin to the game that will be useful to port a few mods.
This small change lets you change the models of some entities (With AI obviously)
They preserve their animations and scripted sequences, they will avoid the downgrade of the mods when they are ported, so you can not get so far from what the mod is.
To change the model of the entities (If you have ripent) you have to put what is marked in black:
"origin" "*number* *number* *number*"
"targetname" "*Monster name*"
"model" "models/*custom NPC model path*"
"classname" "monster_barney" (or another NPC)
//An example to guide you
Thanks for reading the information, you can find it in the "files" bar or in the following link: Moddb.com