MMOD: Classic is an addon that changes almost of MMOD-customizable-features in order to restore the Half-Life 2 feels, making some stuff lore-friendly, with new contents.
Please read the ReadMe text file, or just from down here, for installation instructions and extras!
"What's in this addon? And what will it does?"
MMOD: Classic changes almost the entirely of MMOD-customizable-features:
- Every weapons have been completely reanimated, sometimes edited(except Gravity Gun because it's using vanilla animations), in order to make it looks as close as Half-Life 2's animations, making it lore-friendly, plus with new changes to it.
The changes done will make your experience faster-paced, due to the quickness in movements and and smoothness in motions.
This will probably making combat much easier and lighter than the usual slow-paced MMOD experience.
- FEARS Ironsight mechanics, now has been completely changed into a different aiming mechanics - ExtendedSight:
+ ExtendedSight is a zoom-like options, but doesn't move the weapons like MMOD does.
Plus increases the zooming speed to make it better and proficient in combat.
+ ExtendedSight can help you aim better due to it's zoom-in feature, making spotting
far-away enemies less a pain to do.
- Guns sounds have been restored from HL2, to keep the aesthetic of the weapons, as HL2 should be.
- Crosshairs have been all restored from HL2, technically, the original crosshairs helps you aim better.
- Blood particles have been restored from HL2, to make hit feedbacks easier to spot, plus improves performance for low-end PCs.
Step 1: Extract the .vpk included inside the compressed file.
Step 2: Put it into each one's "custom" folder of those mod folders: "HL2MMod_HL2; HL2MMod_EP1; HL2MMod_EP2".
Step 3: Boot up MMOD on Steam and you'll be able to enjoy MMOD: Classic features on Half-Life 2 and it's episodes.
MMOD: Classic also comes with an option to replace ExtendedSight with true Ironsight for those specific weapons: Pistol; .357 Magnum Revolver; SMG1; SPAS-12 Shotgun.
It's on the player's choices to choose it or not.
It's packed and named: "IronsightOption.vpk". If you wanna install it, just follow the instructions at the installation guide for the same file.
This addon is compatible for the following addons:
- Maps: Compatible
- Textures: Compatible
- Models: Likely to be Compatible (MMOD: Classic changed some worldmodel stuff, especially for AR2 and SMG1. Any addon that changes them is not compatible!)
- Viewmodels: Not Compatible
- Script: Likely to be Compatible (MMOD: Classic changed the weapons scripts so ExtendedSight and Ironsight would be working properly. Any addon that changes this is not compatible!)
- silent: Reanimations, re-rigging, model edits, script edits, and textures/particles/sounds restoration.
- Gunship Mark II, Fooltaurus: Efforts for creating MMOD, improving meshes, fixing "optimized" meshes for "optimized" weapon models.
- Valve: Providing the original weapon models, sounds, textures, and particles.
Programs used in the making:
+ Blender
+ Crowbar
+ Half-Life Model Viewer
+ VTFEdits
Cool
thanks for doing this for our players !
Great work!
By mod folder, you meant to put it in the "custom" folder, right?
Yes.
Is it okay to use your Gluon viewmodel on an addon I'm going to make called "Usable weapons in MMod"? Apparently, I don't see the usable gluon and other weapons anymore on ModDB.
Yeah, I allow it, but as usual you have to give proper credits though.
😳
Please make classic hud without health and battery icons...
Sounds ideal! I might try to add an option for enabling health/battery icon in the future, but I gotta learn how to do those stuff later since I did not know how to do much GUI or such.
You need to take file from early versions of mod...
Have you considered adding this to gamebannana?
No.
overall tried it with Ravenholm, and it was a pretty fun experience
my only complaint is the Pulse Rifle's reload. I always preferred the magazine reload instead of the self-reload thing it does
The blood is fine for low spec users, but the focken' muzzle flash is make me lag, oh yeah, and please put NPC ar2 muzzle flash to ar2 Viewmodel
Can you make an option to keep the MMod AR2 reload? I really like it, that's my single favourite feature.
Keeping the AR2 reload from MMod would be nice, the vanilla's reload animation seems pretty inconsistent.
How is it inconsistent, ignoring gameplay decisions (magazines for the ammo items makes them easier to see, and the ammo limits don't make sense for literally everything (not just the AR2)) and some lazy oversights (NPCs use the same reload animation used by the cut OICW, although it could have been left that way on purpose so players know when enemies are reloading)?
the AR2 reload uses the reloading animation of the Flare rifle, which was a single shot weapon. It's why MMod portrays it the way it did, outside of the magazines.
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