The goal of Half-Life 2 : MMod is to enhance and expand gunplay, combat mechanics and the immersion factor by giving the Player more options and combat opportunities as well as refine how the Player handles his arsenal. Half-Life 2 : MMod also offers minor AI enhancements, extended abilities for combine soldiers, multiple bug fixes, enhanced visuals, VFX re-design, sound redesign and much much more, while keeping nearly every new feature in the mod totally optional.
Replaces AR2 and SMG1 with variants of the Remington ACR-E. Now with a (vaguely approximated) holographic sight. Texture replacements for the default holo sight will be visible, but they must align with the original in order to function.
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Hello, I'm reporting a minor bug that I'm experiencing with the weapon model's reload sound. The "clip in" and "clip out" sounds play, but not "clip hit", so the reload sounds mute in the latter half of the animation. This bug was introduced in v1.3, and no other sound mods conflict. I was wondering if this mod will get updated to whatever script changes for the smg are present in v1.3. Thank you.
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Is there a way to only use one of the guns? I relly like the original ar2 and i only wanted the mp5 model
Hello, can you add compatability with ProperIronSights? Currently you have to turn them off in order to use the holographic sight.
1.) Where is the instruction how to install this addon?
2.) Is this just a reskin or does this addon change something in the attributes / values of the weapons?