On spawning into a map you can choose either Combine or Rebel forces. The server always auto balances teams and automatically switches you between each team on alternate rounds, so every player gets to play every map on every team, and teams are always as balanced as possible. The objective is fairly simple, there are 3 or more sections to each map, and the Rebel team must achieve a particular target as described by the commentary before the next area is unlocked, until eventually destroying the final target at the end of the map. Areas remain unlocked once opened, and the spawn points will move on. Combine forces are only equipped with the AR2, stunstick, smoke grenades and SLAMs as they have the easiest task. The rebels only have the crowbar, pistol and machine gun and smoke grenades. All players can view an objective map in the top righthand corner, which also shows player locations, team status, and the position of the next objective. The rebel targets can be destroyed by explosives...

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Woo, just got the vmf from our most excellent resident mapper, HK. This means the map is entering it's final stages of development as I add in the gubbins which makes it an as_ map, as well as do the voiceovers and music. Speaking of which we have 3 people who are all working on musical submissions,

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Woo, just got the vmf from our most excellent resident mapper, HK. This means the map is entering it's final stages of development as I add in the gubbins which makes it an as_ map, as well as do the voiceovers and music. Speaking of which we have 3 people who are all working on musical submissions, and even those which don't make this beta will have their tunes posted on the net for all to hear. Hopefully I'll have some spanking new screenies in the next coupla days. We now only have one more map planned before the next release bringing the new map total to 3, which isn't what I hoped for but unfortunately my hand is being somewhat forced in this release (I won't go into details though). That's not to say you'll be getting a second rate release this time round, all the features mentioned before have made it, as well as a linux server port, which should make things a bit easier for server admins. I'd probably estimate a 2-3 week release date for beta 8.

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