On spawning into a map you can choose either Combine or Rebel forces. The server always auto balances teams and automatically switches you between each team on alternate rounds, so every player gets to play every map on every team, and teams are always as balanced as possible. The objective is fairly simple, there are 3 or more sections to each map, and the Rebel team must achieve a particular target as described by the commentary before the next area is unlocked, until eventually destroying the final target at the end of the map. Areas remain unlocked once opened, and the spawn points will move on. Combine forces are only equipped with the AR2, stunstick, smoke grenades and SLAMs as they have the easiest task. The rebels only have the crowbar, pistol and machine gun and smoke grenades. All players can view an objective map in the top righthand corner, which also shows player locations, team status, and the position of the next objective. The rebel targets can be destroyed by explosives...

Post news RSS HL2: Assault Source code released

For a small project I started last summer, the mod did extremely well in my opinion, including being on the cover disc of 5 or so magazines throughout europe. Alas though, I have decided not to continue developing what was a fun and enlightening mod (from a developers POV), as the Real World is a monster

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For a small project I started last summer, the mod did extremely well in my opinion, including being on the cover disc of 5 or so magazines throughout europe. Alas though, I have decided not to continue developing what was a fun and enlightening mod (from a developers POV), as the Real World is a monster with an unquenchable appitite. I have, however, decided to release the source code, textures, maps, models and sounds, as all the encouragement and support (continuing to this day) makes me feel like it'd be a shame to waste what is a potentially a good idea. You can grab it at filefront presently, weighing in at ~420mb, and hopefully a few more mirrors will pop up at some point. If anyone does anything really cool with this mod, contact me via ModDB, and I'll hand over all the web shizzle... all I ask is that the original credits file is kept in tact in the maps directory. Thankyou to all who have supported the mod during it's brief dev time, and especially Hunter-Killer, whose maps made it really what it was. I look forward to all future developments, and shall be keeping an eye out here and there...

For now though, Thankyou, and good luck!

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Half-Life 2
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