The Victoria 2 Historical Project Mod is an attempt to improve the game Victoria 2: A Heart of Darkness without changing the base game experience too much. Built using parts of the mods NNM and PDM as a base, the main aim is to improve the historicity of the game, including countries, map and pops and to add more historical flavor to the game, while taking into account the plausible historical outcomes and the mod performance. The first release includes a vastly improved country composition and a complete rework of the global slave population. Most countries now have slavery and slaves and the historical number of slaves, as well as their pop composition and religion, was used when available. Future releases plans are to include a serf pop type and reforms to represent it, other meaningful reforms for the time era, dynamic soundtrack for countries/governments/regions and a 1816 (or 1815) start date.

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The next update should come along in the next few weeks as a beta. A lot of work went in adjusting the reforms screen and coding the reform movements.

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A lot of work was burned in the reforms, and to get the screens pretty. This is the latest and (hopefully) final version of the new reforms screens.

Upcoming Reforms

A lot of work went into getting everything right, and coding the reforms so pops now use the new issues. Balancing is not done, and I expect that to take a lot of time. The changelog is already quite big, and I adjusted some of the vanilla stuff that was wrong (like capitalists and aristocrats being promoted under a proletariat dictatorship) and got some new graphics for mormons and changed religious conversion.

The latest update is quite imbalanced regarding to difficulty, as the terrain makes it almost merciless, so I got that out. I'm not using the vanilla system, with a little modification: I used the old unused coastal_desert terrain and renamed it to Desert, and the old desert became inhospitable desert. You can't build any railways in it, so no more railways criss-crossing the Sahara.

I integrated the CaptRoubau Social Pyramid Mod that was redone by Scythlyr. I fixed it and added some more icons to the budget screen.

New Budget Screen

Aside from that, we have the bane of Jan Mayen, the island of Saint Barthelemy.

The Demise of Jan Mayen

Since Jan Mayen was uncolonized and it was never actually colonized, remaining a largely irrelevant piece of rock for Sweden, I changed it into a more relevant colony.

The changelog will come soon, as it's too many things to mention here. Sorry for any inconvenience as the old (current) version economical balance was extremely subpar.

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