This mod aims to replace or improve textures in game with new high resolution work while retaining the original feeling and color palette of the game. Characters in game will be given much higher variety of uniforms, equipment and decals which will allow for much deeper experience for those who want to revisit the game or play it for the first time after long time. The textures are redone using original ones as base whenever possible (most are still nice and have at least basic realism) to retain original design, but all textures are upscaled to twice (or more) of original resolution, sharpened, and have decals either redrawn, or replaced with as much reverence to realism as possible. In effect the skins are extra realistic, but also don't look out of place - everything is done as to not ruin the original scene background and color palette that has been developed specially for SPR and MoHAA.

Description

Finally a release of (almost) full version of the mod. Improved textures, hundreds of new characters and variety, high resolution textures, gameplay changes and improvements.

Preview
Hi-Res Realism Remake Mod 0.99 Release
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MostaFA-MoH
MostaFA-MoH - - 239 comments

Oh, The Size of The MoD Getting Bigger And Really Thanks For You All..
No One Can Do All These Stuffs And Continue His MoD To The End, I Appreciate it You All Do..

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czwarty_ Author
czwarty_ - - 1,322 comments

Yeah it's getting bigger with more content added but I doubt it will ever get past 1gb, so I think it won't be a problem even if someone has slower internet

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czwarty_ Author
czwarty_ - - 1,322 comments

Hello, the mod package file I uploaded yesterday lacked "sound" folder, which would cause that music on two levels was missing - a proper mod .7z package was uploaded now, containing that folder. If you downloaded the mod before then you can simply re-download it and re-install it now (just put it into "main" folder). Sorry for problems!

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Suxev
Suxev - - 576 comments

Woohoo! Awesome work, as always. Can't wait for the full release! Time to play through the whole game again.

By the way, does this release contain the addons and the optional kar98k file included in the beta version?

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czwarty_ Author
czwarty_ - - 1,322 comments

Yes this is full package, includes the weapon pack

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Suxev
Suxev - - 576 comments

I meant the addons inside the addons folder, included in the beta version of the mod, like the black SS addon.

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czwarty_ Author
czwarty_ - - 1,322 comments

Yes, sorry I wrote imprecisely. The addons that were previously in separate folder/pk3s are now integral in the mod, and this also includes the CorpseStay. The only addon that was left out was Chalkpit's Explosion Effects Mod as it was slightly bugged and created huge fps drops at certain points in the game, I'll have to check if it's possible to fix that or if there will be some alternative to use instead.

The black SS skins are now in the game by default together with standard Waffen, as the "elite officer" characters are randomized, so they can spawn randomly as Allgemeine, Gestapo or Waffen SS officers (depending on map). Later on I will make alternate addon that changes them only into Waffen and Feldgendarmerie, for those who want 100% historical models.

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grossmarschall
grossmarschall - - 163 comments

The necessary wish: add the configured configs to the mod files for maximum quality and graphics, for convenience.

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czwarty_ Author
czwarty_ - - 1,322 comments

Right! I'll add it soon

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guest_134532
guest_134532 - - 224 comments

Maybe you could add these mods?
Moddb.com
Nexusmods.com

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czwarty_ Author
czwarty_ - - 1,322 comments

Yes, I am currently checking those out and want to add some content of these. I planned to use AI up-scaling for basic textures myself before, so seeing someone already done it is very good, I need to ask the author for permission to use it and if he's fine with it then it will definitely be added to this mod.

As for that unofficial patch, this is also something I noticed before as I could sworn there were pieces of dialogue and certain "famous" greeting that German soldiers did to you when undercover that are no longer there in re-releases - and it turned out to be true, this mod restores it and that's very good, I definitely want it to be restored here too.
Although I don't like that "glittery" reflection effect on helmets and weapons and don't know why everybody seems to add that to mods, it makes no sense since finish on weapons and helmets was specifically made to be matte and/or non-reflecting. This effect is not even "cut" from game since it is used for example by Panzer Commander's leather trenchcoat texture and it works very well for that, it's just not suitable for metal surfaces. But about the rest, yeah I'll contact the authors and hopefully they will allow to add this content to mod.

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czwarty_ Author
czwarty_ - - 1,322 comments

Hello guys, I found another oversight and bug in mod that was fixed. The mod contained model switch script for missions m6l3a and m6l3b - that was an oversight. These files were created only as diagnostic tool in testing, to detect certain bugs with switcher script, but then I forgot to take them out from final release and they were stuck there, creating in effect another bug... Sorry for that.

So please re-download the updated and fixed mod file

(or you can manually delete scripts for m6l3a and m6l3b from "Pak6" file (hrrtm/mapmodels -> m6l3a.scr and m6l3b.scr) )

Another bug that was found is in same mission, m6l3a. In the first scene, after the player exits the train, there's a "sniper battle" section where the player has to defend Ranger squad from enemy snipers and riflemen shooting from guard towers. Due to certain bug with CorpseStay mod this section might be impossible to pass, as when certain amount of bodies is present the guards might get stuck and not be able to come out from behind walls. This therefore makes it impossible for player to kill them and progress further.
To fix that and progress in that mission you must enter a line into console to reduce amount of bodies to lowest amount, 5:

crpsty_sp_corpses "5"

Put this line into console for this one section in mission. After you pass this sniper section, you can again enter into console proper setting, anywhere from 50 to 100 (eg. crpsty_sp_corpses "100").

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Commando1986
Commando1986 - - 12 comments

Im waiting for Spearhead & Breakthrough skins & textures

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grossmarschall
grossmarschall - - 163 comments

Are you planning to change the skin of the SDKFZ 251 armored personnel carrier at textures/models/wehicles/sdkfz & sdkfz desert d ? For some reason, these skins are ignored by modders (((

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czwarty_ Author
czwarty_ - - 1,322 comments

Yes, I'm planning to rework the vehicles too. SdKfz 251 for sure will receive a retexture, I also want to add EU version texture for Tiger, and I'm also planning to remake Panzer IV to have proper Ausf G/H version with proper gun and schurzen (currently it's PzIV F2 with L/43 gun, so it's fit for Africa and not 1944).
Although those will be for later; I think 251 might be the first one as it will benefit from retexture the most and also has the simplest texture. So maybe I'll make it between the current mundane scripting work and I'll post it here as a taste :)

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czwarty_ Author
czwarty_ - - 1,322 comments

Also since we're at that topic; remember how back in the day there were multiplayer servers that had these serverside mods adding shitloads of stuff via spawns to the maps? I was thinking that maybe such scripts can be used to add some background models to SP maps where they would fit to create some more WWII ambience, and it could showcase some of these previously unused models, like that desert SdKfz 251, the BMW motorcycle, or M3 halftrack & GMC trucks; for example 251 and BMW could be added to mission 1 motorpools (m1l2b and m1l3c) where they were in pre-release screens, but were removed. Of course I don't want to clutter the maps with masses of stuff, just give more detail to the game that wasn't possible in 2002.

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Gahler_Moddb
Gahler_Moddb - - 148 comments

Damn, I accidentally clicked report about your mod, im sorry :(

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czwarty_ Author
czwarty_ - - 1,322 comments

Lol I was locked out of my account for a short while some time ago, now I wonder if it's got something to do with that lol. But nothing happened so no problem :)

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Carl_10406
Carl_10406 - - 7 comments

Will MOH Breakthrough and Spearhead get a texture pack in the future?

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czwarty_ Author
czwarty_ - - 1,322 comments

Yes, it's definitely planned as soon as base game is covered

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