The project started just by having some ideas during my plathroughs of HFM, like removal of microstates, additional content for some of the nations, etc. Eventually it started growing more and more as I kept adding new things and rebalancing old ones, as well as fixing some things I encountered while going over the original mods files. I am mainly creating this page here, so perhaps could see what other ideas people would have as well as remembering what I actually made. I am going to release first version when I feel like I have added enough content for it to feel like a fully fledged submod rather than just some tweaks here and there. Plan also is to integrate some other things from other mods with permission of their creators in single bug free package that would run on my modified HFM map.

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Add media Report RSS New consumer good - Spices (view original)
New consumer good - Spices
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uvizachan
uvizachan - - 14 comments

Only the Great Colombia and Central America should be heavily spice-export dependant.

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Description

Added new consumer good - spices, only thing that is left to do is place it around the map as well as edit poptype need for it. Will do some research about how it fared in the South America, as spices in game will also include such things as cacao, as even to this day some regions are heavily dependent on cacao trade.

While spice trade declined and wasnt so profitable as in previous centuries, plantations still were dedicated for it, for example Dutch prominence in global stage still was furthered by their spice and cash crop trade from their possessions in Indonesia.

En.wikipedia.org
En.wikipedia.org