Disables enemy respawn and let's you use all weapons from all classes at once (keys 1-4 cycle between weapons) I'm not the author of these mods, it's a mere collection Plug-n-Play.

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Final v1.20 - fixed Centaurs not doing any Melee damage

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Hexen Multiclass and Disable Respawn Repack v120 (final)
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Hereticnic Author
Hereticnic - - 229 comments

The mod in itself is only 1 Meg in size, most of the filesize is due to including gzdoom 4.5.0 and MIDI soundfont in the package...
Tested with both Hexen and expansion Deathkings to completion, both games can be completed with this mod.
There is a bug with gzdoom in Hexen:
if you teleport to another map BEFORE finishing all the requirements for any particular Script (let's say "Activate these 7 switches here to open a door") then the Script stops running at all.
Always keep saves at the start of each Hub to prevent softlocks. I confirmed it and this bug does not occur in original DOS game, so it's a bug introduced by gzdoom.
It can be more easily perceived in Hub 4, you will not be able to obtain the 4th Clock Gear because the lift won't go down.
In such case, open the console and use the code "puke 22" so the lift goes down (And for the Axe key behind bars in the Gibbet map, use "puke 24" I got lost there too)

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