Source ports:
Any ZDoom based Engine, Skulltag is not supported! (Use Zandronum instead)
Since Doom has Marine Ally mod, I think HEXEN deserves it too. It is fun to watch these Goblins die, while a Fighter is punching the hell out of them, and a Mage bursting lightnings towards them. This mod is recommended for Singleplay levels, and of course for MP too (but not really recommended it), but Deathmatch is not supported. Also these bots will not freeze in time. Meaning, the freeze cheat code will not work against them.
The truth is, this mod is no special. It is simply a cheat to help you aid in battles. It is your own decision to use this mod with Hexen. Everyone says "Bots" are useless and we don't need them, but that is not exactly true. I only made this mod because I was extremely bored and wanted to port something to a different game than DooM. You are free to use/place/include this mod in other modifications that you made.
(Facts about the 2 different versions)
Ported from Marine Express
-Allies can't follow you properly
-Will sometimes try to run through a wall
-They always respawn
Brutal Doom's Marine AI
-Can follow you properly
-If you go far away from them they will teleport back to you
-They won't respawn
-A message will be shown whenever an ally is died (e.g. Your Fighter is shattered to pieces!)
-Can attack with weapons randomly (1,2,3 sets)
Brutal Doom's Marine AI
-Fixed Allies damaging the player
-Fixed Allies randomly attacking the player
-Made a hacky workaround the weapon puffs
Bugs:
-Colors will be reset If an Ally teleports back to you
-Flusks can damage the player (Unfixable ATM)
Today I looked at Sergeant Mark IV's Brutal Doom Latest Play test version, and it had the "Super Marines" in it. I found it interesting, because the marines stay still in your Range. If I investigate how the Marines do work, then I can do this with the Hexen bots too, but without Fatality animations. I understand that this would be a "copy-cat", But I'm trying to make a mod for Hexen, since there is no mod for this great game. And making bots into Hexen, will make your gameplay experience much better than before. However I'm the type "not so good" at scripting stuff, so I think it would take time to understand Lord Mark's works. Stay tuned.
This simple and short Tutorial shows you how to summon these allies, and what is their in-game name.
This version fixes a 4 year old unintended behaviour between the allies and the player itself.
So here it is, folks. Hexen Ally Bots version 2, that is much better than the previous v1. This bots are more intelligence than the V1 ones. These bots...
This is the first version of the mod. If you have any suggestions, any fixes, please PM me at moddb.
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I'm using GZDoom, Am I supposed to type in the console "summon mage" to summon the mage? It doesn't seem to be working.
If you are using V1 the codes are different, in V2 it's "THEMage", "THEFighter" and "THECleric". You can find V1 codes' in the tutorials page
I guess i'm done with Hexen Ally Bots, next is, Heretic Ally Bots!
Hexen Ally Bots V2 comming soon. See "News".
Very much welcomed. God knows Hexen hasn't gotten enough love as of late.
Yeah god knows why. I don't know why they don't make mods for Hexen, like Brutal Doom (Brutal Hexen exists.), but if was no Hexen in 1996, then it's possible that we can't make our own Mods (ex. Look up, down, jump, ACS etc..).
Pretty creative, I like it!