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Introduction

I originally started making this back in late 2018 as a little gameplay mod that fixes some of the things I didn't like about Heretic. As time goes on over the past few years, it eventually evolved into a gameplay mod (albeit ambitious with the classes and RPG stuff) after several layoffs, burnouts and a few restarts later. Heretic Silverspring Fortress is an enhancement gameplay mod for Heretic, it aims to improve the vanilla game with the addition of new monsters, tweaked original bestiary, playable classes, RPG system, and some of other aspects inspired from Heretic II and the rest of Hexen series. As of now, this mod is currently in W.I.P and things are subject to change as development goes on.

Features

  • Improved-ish vanilla gameplay
  • Original Heretic's bestiary received some bit of an overhaul
  • New monsters with some exception of the randomizer
  • Playable classes with their own set of weapons and play-style
  • RPG System, leveling and magic system (skills/spells) and some progression
  • Alt-fire for all weapons, powered-up versions as well
  • New inventory items
  • Various additional particle effects

Classes

Each class will have their own set of 6-7 weapons, 2 from the start (excluding the Gauntlets which I don’t have any idea what to replace with or keep it instead). While this is heavily unfinished ATM, I am still looking for other alternatives that would help me finalize this given that actual heretic classes are just a pain in the butt unlike Hexen's in some degree.

  • Ranger
  • Warrior
  • Cleric
  • Mage
  • Necromancer
  • Rogue

RPG System

Self explanatory, You gain experience by killing monsters and eventually level up. Leveling up allows you to increase your attributes from opening the stat menu. Not only that but each class gets their own abilities/spells from specific levels. All of that can be accessed from a RPG menu and some of the info can be shown from the HUD.

Attributes
Strength, Increases physical based weapon’s damage and damage resistance.
Dexterity, Increases movement speed and dexterity based weapon’s damage.
Constitution, Increases the max amount of health points and rate of health regeneration.
Intellect, Increases max amount of ammo pool and increases magic weapon’s damage.
Wisdom, Increases the max amount and regeneration of mana pool.

Magic System
The Magic System is the foundation of being able to use skills or spells, depending on each class, that is. Each class will start off with a single skill/spell while the rest of them can be unlocked by leveling up, the max amount of skills/spells for each class can have is 12. The spells can be used alongside with your weapons, albeit it goes through spellcasting animation (Something like Heretic II and yes, it’s cool as heck). Yes, the skills can be casted immediately upon use (if you’re wondering). Lastly, The skills/spells use a different ammo type which that’s called Mana and a selected spell can be selected from the RPG menu and it can casted from a custom keybind.

Status for Beta release:

Classes + Weapons: 40%

Bestiary: 70%

Pickups: 100%

RPG System: 0%

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