Don't forget to check out the Patreon page for regular updates! ||| Status: In final testing phase. Release date announced - 21st March ||| Hedon is an entirely original game (running on GZDoom Engine) designed by me (broadly known online as "Zan"), throughout the years, first as a concept/fantasy world, and thanks to the Doom modding community - an actual thing in the works. I'm an artist/fresh game dev who aims to go for as much original content as I can, including graphics (which I entirely draw from scratch in Photoshop), level design, coding, story, sound effects etc. in order to create a whole new game which tries to revive the long lost art of FPS design.

Post news Report RSS News From the Depths - Final Map in the Works

Take a peek at Hedon's final level and latest features!

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Hedon's Got A Voice

...or few actually. For those who have missed out on the previous update, here's a feature video of the new Brutal companions and their original voice works!

The Game is Almost Ready

Just almost. The tenth map is the most ambitious of them all and will require a lot of work and testing. The goal of the map is to visually rememorate the entire adventure so far while thrusting the player towards that long awaited final showdown. As the tradition dictates, the "tileset" of the map is different from the others, focusing on a futuristic elemental temple aesthetic that will throw both combat and puzzle/exploration at the player.

Map10 Screenshots

Stay Tuned For More

And don't forget to vote for Hedon if you like it! Let's see if we can make it in the top 100!

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