We are happy to announce that Version 6.05 of our Coop Mod is now available to the public.
Beta Testers who helped to find the bugs:
Daedalus, Daggolin, DerTripperTrapper, g3t$usy, JohniBe, Killer1253, NeMs, PlokiteWolf
New noticeable features:
Last Man Standing - There is no respawn, once a player dies he stays dead.
LMS is disabled for all Secret and Training Levels.
Respawntime - Dying will be punished with a Time-out adjustable from 5 to 60 seconds.
Walkto Deadlock Prevention - On some Levels players could get the script stuck.
Being to far apart from each other and activating different sequences out of order could get Actors stuck.
Making a actor to go two places at the same time, this did result in a Deadlock of the Script.
The new feature designed and developed by Daggolin will alternate for 30 seconds between each path.
Death List - The Death-messages are now read from deathlist.ini, rather than being hard-coded into the mod. Allowing for more flexibility.
4 New Levels from The Aftermath Episodes Mod - In cooperation with Daedalus the first four Levels of his Mod where made available to the HaZardModding Coop Mod.
For the full Single-player experience please get the original Version of the The Aftermath Episodes Mod.
2 New Levels from the RoteC Mod - These new levels are recreated based upon the Return of the empty Crown Mod. coop_rotec6 and coop_rotec7 (unfinished)
Start Server Menu for Coop - The new Start Server Menu, provides a solid structured level overview just like the modified Call Vote Menu.
Coop Vote Options - Last Man Standing and Respawntime can be enabled or disabled by vote.
Respawntime can be adjusted via vote during the game.
New Key Bind Options - !drop and !blocking can now be bind to a key from within the Coop Settings Menu
New Options in the Video Menu - To select your own Aspect ratio
Master Server Fix - Play Online
Just in case you didn't know, there is a Master Server Fix Patch.
Allowing you to find Internet Games of Elite Force II again.