Basically a mod that changes quite alot of content it makes the flood playable increases squad sizes and more I used Slafto's play as flood mod as a base but I made most of the changes myself I did this in my spare time and debated if I should release it I decided I would there are a couple of bugs mainly with the flood I made the rebel snipers trainable and the flood can train them to this was an accident and I could fix it pretty easy but I have decided not to the AI will train the snipers and the flood ai from what i have seen will sit there and do nothing or start training snipers and flood brutes for some reason I changed the player colors so that player 1 will always be red because its my favorite color. I may make a couple balance updates/fix some bugs not sure.
THIS REQUIRES YOU TO HAVE A MODDED EXE YOU CAN DOWNLOAD IT ON THIS MODS PROFILE
When you play the arbiter and do the "citadel" upgrade, the "needle elites" get changed to the old needler elites (the ones without shields)
(edit: only the keep can recruit the stronger needler elites)
he most likely forgot to add the needlers (with shield) to the citadel :)
ah yeah I can fix this I forgot it does that thanks for reporting this.
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It seems that the Elites with plasma rifles (Keep) are being called Needler Elites while the Suicide Grunts (Citadel) are actually Needler Elites. Also, thank you for the mod! Looking forward to the next update.
Also, why are both factions red?
I have not added descriptions to the squads yet but it doesn't matter at all there stats are different.
factions are red because I like the color red simple as that.
can you talk to me about the flood?
Does this work on Xbox, because I don't to have to buy another copy for nothing