Basically a mod that changes quite alot of content it makes the flood playable increases squad sizes and more I used Slafto's play as flood mod as a base but I made most of the changes myself I did this in my spare time and debated if I should release it I decided I would there are a couple of bugs mainly with the flood I made the rebel snipers trainable and the flood can train them to this was an accident and I could fix it pretty easy but I have decided not to the AI will train the snipers and the flood ai from what i have seen will sit there and do nothing or start training snipers and flood brutes for some reason I changed the player colors so that player 1 will always be red because its my favorite color. I may make a couple balance updates/fix some bugs not sure.
THIS REQUIRES YOU TO HAVE A MODDED EXE YOU CAN DOWNLOAD IT ON THIS MODS PROFILE.
Does the AI (Ally and Enemy) build base turrets? They don't seem to do it in the Vanilla game, and I wanted to ask while I downloaded this just 'cause I'm curious.
AI builds turrents in the normal game not sure what you mean?
I've never seen any AI build base turrets, not on the PC version anyway. Not even on the hardest difficulty, it's weird right?
AI builds turrents in the base game and mod I don't know how you have not seen it...
I haven't seen it because they haven't done it in Any of my games. It's gotta be a weird bug in the game itself or something, 'cause no matter how long I sit and wait; they just never do. It especially sucks because my allies get destroyed immediately because of it. Do you think there's a way to prioritize certain buildings? I've always wondered this in RTS games.
Yes and no but the ai still builds them if you really want proof I can go in-game and take a screenshot..
Never said that they didn't build for others, so I don't need proof.
question. Do all the features work in the campaign?
Yes
Added a new UNSC barracks over armory for forge its unusable atm but will allow you to train cops and forge himself.
why this barracks need 99 power???
"unusable" the units you can train at it don't work so i made it cost 99 power instead of removing it since I plan to fix it