A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series.

Report RSS Sins of the Prophets Rebellion Alpha v0.75.1 Released

Our last release was in July of 2014. Shortly after that we realized the mod's base code was from 2008 when the original team had begun work on the mod and it had several crashes and issues we couldn't hunt down. In the last year and four months we've completely rebuilt the mod from the ground up, as well as rebalanced the all units and updated nearly all graphical and audio elements in the mod. v0.75.1 is a wholly different beast to v0.56.1 and we sincerely hope you enjoy it!

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Sins of the Prophets Alpha v0.75.1 Release Notes


Hello and welcome to Sins of the Prophets v0.75.1! (We've pushed out a quick patch to the mod updating her from 0.75 to 0.75.1, see bottom of article for changelog.)

For those of you who are totally new to SotP, I'll try to quickly explain what she is:

Sins of the Prophets (SotP) is a Halo total conversion mod for Sins of a Solar Empire: Rebellion v1.82 (SoaSE). The mod replaces nearly all assets from the stock game to create a new game based in the Halo universe. From ships and orbital structures, planets, weapons and other various effects, down to sound effects, voice-overs, and the soundtrack - all replaced with custom content worked on by the Halo community, especially the folks here at Slugfest Studios and our sister mod Homefront, a Homeworld 2 mod that you should check out when you've had your fill of SotP. The game itself is based around spaceship combat and empire building. In our mod you can play as either the UNSC or the Covenant, and many maps contain Insurrectionist elements and well as Forerunner AI and megastructures to conquer or explore.

Our last release was in July of 2014. Shortly after that we realized the mod's base code was from 2008 when the original team had begun work on the mod and it had several crashes and issues we couldn't hunt down. In the last year and four months we've completely rebuilt the mod from the ground up, as well as rebalanced the all units and updated nearly all graphical and audio elements in the mod. v0.75 is a wholly different beast to v0.56.1 and we sincerely hope you enjoy it! The following are some details about the new balance between the factions provided by one of our lead coders Cole Protocol, without going into specific stats so that you might discover it by yourself.

Hi everyone, Cole Protocol here, coder and balancer at SotP, to give you an update on the inner workings of the mod and its balance. Over the last few months, the coders at SotP have been in overdrive getting the balance of the mod at an all time best. Both the UNSC and the Covenant have undergone a complete and total rebalance, and absolutely nothing was left untouched. Next release you will find both factions to feature a refined and diversified playstyle. With that said, lets see some details on what those changes might be!

The UNSC


While the UNSC has kept its core strategy and defensive playstyle from our previous release, it has been revamped into a much more interesting faction. Fleet engagements with the UNSC are now even more focused on alpha striking your opponent; making that first volley count will either make or break your fleet. The UNSC is not nearly as durable as in the current release, and if a ship takes a series of hits it will more than likely be crippled, or entirely destroyed. Your ships will matter now, and losing them will be a hit to both you, and your fleet. While easy to rebuild, you will find the UNSC to now be slower when moving ships around, and more difficult to keep up a coordinated assault. However if you can keep up a coordinated attack, you will find the UNSC to be very effective at overwhelming opponents by sheer attrition.

The Covenant


Where the UNSC kept its traditional values, the Covenant has been made almost unrecognizable in comparison to its former self. Next release you will find the Covenant to be an entirely different faction, now focused on speed, and blitzkrieg like tactics as you overwhelm your opponents in a cloud of plasma, and burnt metal. While the UNSC is doubling down on the alpha strike, the Covenant are now focused on dealing consistent damage during an engagement. If you can keep most of your ships alive after the first volley, you will rend the enemy fleet before they know what happened. Covenant ships are also comparatively much stronger than the UNSC-- A single Covenant capital ship can more than easily pulverize a small UNSC fleet without consequence. Covenant fleets are no longer something you can take down with a single Shiva, their ships are stronger, their weapons more potent, and their speed unrivaled. When moving as a large cluster of ships, only sheer UNSC Alpha damage can hope to stop them.

We've had to throw out a quick patch to 0.75 updating her to 0.75.1

v0.75.1 Changelog:

  • Confusion over how to build UNSC starbases corrected. (Through Phoenix colony ship.)
  • Flood icons corrected.
  • Covenant AI improved.
  • Misc. UI fixes
  • Removed UNSC Structures on Covenant map starts.

You can download the mod here:

Sins of the Prophets Rebellion Alpha v0.75.1


ConorChaos took a look at the mod! See below:
Comments
Guest
Guest

Finally! Been waiting ages.

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enenra
enenra

I've converted some custom maps to SotP use - do I need to make more adjustments to make them work for this version?

AFAIK specifically planet names were an issue before.

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Idios Creator
Idios

There's some adjustments that you'll have to do, and in fact you'll likely have to wait until we release the new galaxy forge, to make new maps, since we even went and rebalanced the planets themselves - so, in short, you'd have some really nasty issues with map balance if you don't wait a bit for the new Galaxy Forge too.

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davidt0504
davidt0504

any ETA when that might show up?

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grunt563
grunt563

Very soon. We have a working version right now, but Cole want's to do a few improvements before it's ready for public consumption.

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enenra
enenra

I'm not too worried about map balance tbh. More worried about compatibility issues. The map was unbalanced in the first place and I play it only PvE.

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Vrishnak92
Vrishnak92

Same here, the worry that i have is whether or not certain planets and bonuses have been fundamentally changed to the point that the maps would be broken. Typically, when i make my maps, its for my pure enjoyment, so its usually unbalanced quite unfairly towards the positions that i've designated as AI

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Drexder
Drexder

Finally

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Daxter304
Daxter304

It's happening!
*Hand wave*

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james340
james340

Holy hell. Just played it and WOW! The new UI is incredible! Fantastic work guys, it's like a whole new game! Love the ship outlines down in the bottom left of the screen, and the new combat dynamic is great. Think I'll be losing a few days to this mod!

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Talons
Talons

Good bye Real Life. See you in *insert number of days*

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Guest
Guest

Is there any reason why it won't allow the mod to be downloaded?

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Vrishnak92
Vrishnak92

I've been waiting for this, the covenant models looked sweet in your previews, and I've been unable to fully contain my patience because of it. Can't wait to destroy humanity as the Covenant. Now all I am waiting for is the Forerunner faction.

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enenra
enenra

Also another thing: Where do we report bugs? Feedback Forums on the website?

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Unikraken Author
Guest
Guest

Is it normal that Covenant Stations are still Vasari or is it a bug of mine?

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Unikraken Author
Unikraken

Normal.

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PrecursorsDoubt
PrecursorsDoubt

Quite excited for this download to be done!

By any chance are there general patch notes per say?
If not, I'm sure i'll figure it out when it downloads.
Thanks alot for your hard work guys! Can't wait to play!

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Barrybumhead
Barrybumhead

This is awesome, great work guys...but after 10 or so minutes of playing i couldn't click on anything and ships were not doing anything.
Is this just me?
Is there a fix?
Does my computer hate me?
Is my download corrupted?
I really want to keep playing this mod plz help

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muppetmonkee
muppetmonkee

At risk of sounding like a noob, has anybody found that the UNSC are really hard to play, as the Cov will push you back so you can't keep up a constant force, and the orbital SMACs are underpowered now, at least that is how it feels, compared to the lore, which I feel is how the mod has been balanced, which is cool but it makes a UNSC victory all but impossible

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Unikraken Author
Unikraken

Need to focus on econ and expansion in early game to have the fund necessary to fight covies! No turtling early in!

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RADIALTHRONE1
RADIALTHRONE1

So I was playing the game as UNSC last night, the Shield Refit worked fine. Now that I've loaded my game this morning, I can't Refit any of my new capital ship units.
Is there a limit to the amount of units you can Shield, or is this a bug?

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tigersebel
tigersebel

I have the same issue on the same map

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Montagnard
Montagnard

No matter who i select (UNSC or Covenant) to start on. it's random when it loads

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bubba4422
bubba4422

Im having issues playing the game. if any one could point me to a forum or something so i cant try and resolve my issue. The game gets extremely laggy late game. I have set the particle rates up higher and it still it laggy.

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Wild_Denbigh
Wild_Denbigh

I'm having issues with not only the fact the AI is impossibly difficult even on Normal difficulty (I had a 3v1 against Normal AI with 2 friends and we still lost). Also when using the flood if their risk reaches "Severe" when they launch the game crashes, I hope you manage to fix these problems quickly.

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Guest
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Guest
Guest

cant get it start working it crashes in the loading before starting match

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FraggertheBoss
FraggertheBoss

SoTP is love SoTp is life <3

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XXCrimsonXX
XXCrimsonXX

Nice job guys! Been waiting patiently for this!

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brodur
brodur

I like the look of the new UI, however I feel like the buttons are too large and the overall feel is kinda unpolished with the mix of vanilla and modded UI. I personally would prefer smaller buttons.

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penkover
penkover

Nice mod
How to use galaxy forge maps ?
Why OAS is Titan when it measure only 3576 m and CAS 5346 m ???!

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