A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series.
High Charity, the seat of the Prophets' absolute authority and the central production hub of the Covenant, serves as the mobile capital of the Covenant's mighty empire. Guarded at all times by the Second fleet of Homogeneous Clarity, and filled with millions of soldiers, High Charity is the most protected planet in the empire. Which comes at no surprise given it's infamy and status to the people of the Covenant.
Credits to Lord_Set for this fantastic piece of work.
So can I kamikaze ships into it? Particularly ones filled with presents?
Or better yet, filled with peasants!
inamberclad.jpg
I read a fan fiction where, when Reach wasn't discovered, when the Iriqouis wasn't tracked, the UNSC got energy shields on all of their ships in a ~decade-ish, a few new ship types, and ******* steamrolled High Charity. Chief suckerpunched Regret and Truth.
So gud. MLG pro modeling skillz. Can't wait to blow it.
Up. Blow it up, you mean?
But what if he just wants to blow it, man? Don't ruin the young boy's dream!
*halo theme plays in the background*
Millions of soldiers? Pfft. All we need is one aging Spartan and one doubt-filled Arbiter and we'll have 1 hell of a party.
Lore Question here, because I had a sudden fit of being a Grammar Nazi. Weren't there multiple prophets? If so did they share high charity or have individual capitals? If so this would be a fun Submod version of the flagship victory mode, and the text description is wrong "Prophets' " would be correct. (I can now return to being a normal human being)
...
I moved the apostrophe :)
Lolz
wait, is it a planet????
yep