A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series.

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Stalwart In Action
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nightovizard
nightovizard - - 1,462 comments

Indeed , really Fast and well done, the stalwart is looking great! When I First saw him in deviantart, I always knew malcontent would be something else, he learns very Fast and has great skills. I think you are going to finish the mod sooner than it was expected if you keep that pace.

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hakn
hakn - - 541 comments

looks great but what is that in the left side of the screen?

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Shockmatter
Shockmatter - - 1,005 comments

Check a few pictures back. The Orion Assault Carrier. Mmpf.

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Hellstormer321
Hellstormer321 - - 234 comments

Nice formation,ready to kick some covie *** :)

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Battlemage1
Battlemage1 - - 962 comments

Judging on ships in formation, I'd say that they are more ready to be kicked, than kick someone else.

Probably 2 ORS and 3-4 RCS is their limit.

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Hellstormer321
Hellstormer321 - - 234 comments

U never know if Infinity isnt hiding somewhere in the background

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flavivsaetivs
flavivsaetivs - - 93 comments

Badass, need to do one with some Marathons with the Battle of Earth from the Opening of Halo 2.

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Battlemage1
Battlemage1 - - 962 comments

The only purpose of the Marathon-class is to run a marathon from Covenant. Though, they may possibly nail 3-4 kills on the run.
It's tested thoroughly that the best decision is to save money you might have wasted on marathons and build as many SMACs and stalwarts as you can. Victory rate with this strategy is close to 100%.

The UNSC isn't actually owes their victories to their ships. Neither here or in lore. But their strong economic, mighty defences and quite powerful late game units which suit well for surgical strikes. If the Covenant must simply clear the orbit from SMACs and then go breakthrough and kill everything, then UNSC must plan well every operation, pick right targets (like Cole's patrol station he very proud of) and eliminate them. Then bring up most powerful MACs of late game ships and ruin enemy battlegroup core ships - capitals. When all capitals are gone... There is not much you can do actually (after that). Just ensure that reinforcements are on their way.

No, I'm not trying to seem clever. I've decided to do some charity. It is painful to see as your allies in multiplayer killing themselves when trying to engage covies with early-midgame fleets (without proper defences, of course).

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flavivsaetivs
flavivsaetivs - - 93 comments

I just build 2 Anchors, spam Sabre Interceptors, and then surround them with SMAC's to make impenetrable killzones on my border worlds.

I was talking about a "Battle of Earth" replicating the scene from Halo 2 though here.

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Battlemage1
Battlemage1 - - 962 comments

Like

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Description

Moddb.com

In a demonstration of speed and skill, Malcontent1692 - our lead artist, remodeled and textured the Stalwart-class Light Frigate to clear up some issues we've had the previous model. Now she fits the fleet much better.