A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series.

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muppetmonkee
muppetmonkee - - 38 comments

Looks fantastic, can't wait for the eventual update, i foresee this being the end of my summer :L

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evilerink
evilerink - - 151 comments

Strange i don't remember having seen the Pelicans in game is that something you will add in the next update too ?

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Guest
Guest - - 691,010 comments

They're visible when bombarding a planet. The UNSC send in Pelicans.

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ZGames
ZGames - - 371 comments

The UNSC is not known really for bombing a planet. Generally they are trying to reclaim their own worlds or protecting the civilians as they evacuate. They did use nuclear strikes on occasion against some targets like the insurrectionists "on the UEG colony of Far Isle. Unable to control the rebellion, the UNSC declares code: Bandersnatch and uses Nuclear Weapons to raze the colony." (Halo Nation) and the Nova bomb though that was indirectly. So the mod authors decided to simulate the UNSC dropping ground troops to boost the immersion. You can also see ODST drop pods that some capital use as a bombardment ability.

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Alexey211
Alexey211 - - 20 comments

Looking as good as ever

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Guest
Guest - - 691,010 comments

well,is it UNSC Infinity?

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WarthogRacer
WarthogRacer - - 71 comments

No, it's the UNSC Xfinity installing cable for the Covenant.

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ExtremeTaco
ExtremeTaco - - 117 comments

Comcast Blastâ„¢

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sinay
sinay - - 370 comments

This is probably one of my favorite aspects of the game. Invading makes so much more sense than just razing an entire planet and then rebuilding it.

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Description

Dev member Cole Protocol is learning his way around the particle effects system. Part of that is revisiting old effects and sprucing them up. Larger ships that can invade will now have longsword escorts.

(Expect another update to drop in when we get some tangent maps sorted out.)