A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series.
For our new CCS, the general design was decided to take the direction of the Halo: Reach interpretation of the ship. I also personally view it as my favorite look for the CCS, as the additional armor makes it look very heavy and mean as opposed to the sleeker and simpler impression of the Halo 3 model.
Also as the CCS has a role to be used quite aggressively in our mod, it was collectively decided to be a good move. I did end up making some slight changes to some areas and details of the ship to better fit within our Covenant art style, (the purple hull color being one such example for uniformity) but otherwise it stays very close to its source material, while still retaining a fairly low polycount to suit the game engine.
~ Malcontent1692