Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.
Though I've been quiet with screenshots lately, I'm still working on some new things too, starting with a redone set of FX for the MAC, adding onto the "beam, slug, boom" by setting the slug on fire, with a nice glow added to it! Enjoy the preview!
You'll likely see the changes added in with the next release, along with some other new goodies!
nice :D
Very nice!!
I have a stupid question:
Will the Homefront mod provide the ability to upgrade the magnetic rounds fired for greater potential against any enemy the UNSC faces? On a more promising note, is there a way to allow ships to produce their ammunition from extracted resources, rather than pulling them from an ammunitions depot with the cargo capacity of a TaRDiS?
That way you could have specific chosen ammo types with unique qualities (say, some rounds are filled with drive plasma, which fries enemy sensor readings wherever it detonates for a short period of time – doing little damage, however) that meet the needs of the fleet producing them.
Or one could simply have specific "modules" (rail & capacitor bank alterations) which alter the immediate level of degradation and therefore the round's velocity – against unarmored enemy capital ships, a slower firing style would be devastating. Against a heavily armored opponent, the MAC battery would be most effective if it fired as close as possible to luminal speed – sorry, as close as possible to the speed of light – so that what remained of the round would not even slow down from hitting its target.
I'm not sure how possible it is to have an ammo system, but it's not something we want to impliment in the main stream game, Zero and Aliah aren't fans of micromanagement. We can have upgrades or modules which replace projectiles, and certain ships probaly will have specialised upgrades which alter their MACs in certain ways to better suit their roles later into the game.
As for MAC velocities, that sort of thing is inferred by the damage values of different ships. Certain ships are suited to hard targets and others soft targets, but we're generally making that distinction by giving them a different balance of MACs and turrets.
I'd be nice to play campaign with UNSC ships, That'd be asking too much though... so I'm content.