Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.
It's been over a week and this is all I've really been able to work on.
The Gantry is the Cruiser production platform, in case you're new. Before it used three different diffuse textures, which means a total of 9 textures (3 diff, 3 glow, 3 norm). Now, it just uses one 2048x2048 texture (3 counting the other two maps). So far the game runs better with the one 2048^2 texture than the 1024^2 texture, but if performance begins to drop on slower machines, I might end up resizing it back to 1024^2. Still, looks a hell of a lot better.
The new texture also comes with more nav lights to illustrate certain areas of the station better, such as flashing lights pointing to exists in the fighter bays, exit lights in the corvette bay and the giant flood lights in the cruiser mooring. The station has also been rotated 90 degrees so the front of the station is actually the wall. Why did I do this? Well, in the event of an emergency, you can put the Gantry in front of Anchor 12 and it can possible protect the station from frontal damage much like the Cradle did over Sigma Octanus IV.
So what's next? Well, I still have the Hermes and Orthrus to do, as well as the tiny probe probably no one uses. :P Enjoy.
Looked at all of them and I had to say I can't wait to see the results ingame
Anyway very good work can't wait to see more of it
Now it's time for the Orthrus!
And I cannot wait for that :)
Sad my laptop can't run this mod :'(
I've added better LODs to the models I've touched up on, so there should be even less lag. Most of the lag comes from bad LODs and high poly collision meshes, but now I've made the collision meshes the lowest poly model and hopefully the ranges at which the LODs change will make a significant impact. So far it has, my machine is from 2007 so it isn't to par with current gaming rigs. In the original builds, I used to chug at 15-20 FPS but now I'm averaging about 30-40 during battles due to some cheats we worked into how many projectiles are launched and the new texture optimization.
Wow ! I will surely give it another go on the next update, then ! :D
Hopefully now my laptop won't choke rendering that thing.