Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.
I'm Cortana and I approve of this image-set.
First of all, credit to Nathanius and Siber, of Star Trek: Continuum and Homeworld:@ Mod teams respectively, you two are gods amongst mortals.
Thanks to their excellent code and some changes and additions, I give you a very early preview of 'Firefight' in space! This will be in the beta release, and while fighting against the Vaygr or Hiigarans is a bit laughable at first, you won't laugh with twenty battlecruisers staring down your gob!
Check my profile for more images of the fight, and a closer look at some of the new FX in the mod.
That looks awesome!
I love your name, I assume you got it from splinter cell? If not that's a huge coincidence.
Far out thats beautiful
Don't forget the super-mac stations ;)
That was pretty much the first thing I thought when I got into the map for the first time.
Does that longsword on the right have some huge missile launchers or is it just me?
It's a placeholder for something better that shouldn't really be in there but it is.
Ironic that fire won't burn in space, since there's no oxygen!
Gametype is named after the ODST/Reach gametype of similar style.
"I'm Cortana and I approve of this image-set."
I think commander Shepard has copyright on his epicness...
In any case, nice work.
WHAT DO YOU MEAN EARTH-CLAN!?