Halo: Covenant Edition, includes play as Grunt, play as Jackal, and now play as Hunter. For Halo: Custom Edition on PC or original Xbox, and now for MCC with online co-op functionality.

Covenant Edition: Prototype is the first version of the mod, playing as a grunt, with respawning enemies. Your Covenant allies can now ride the Warthog with you.

Covenant Edition: Fully Loaded is the Xbox version, which also includes a full set of ~30 grunt multiplayer maps. Covenant allies can now join you in the Warthog on Xbox.

The new Covenant Edition Jackal's Journey is currently under construction, so the Grunt mod is on hold while this takes priority. Each map will be released one by one as an update as they progress. This time around, the game will be much more complex, heavily based on story, objectives, vehicles, dropships, and cutscenes. The final few maps will have parallel story lines and multiple endings.

Covenant Edition: Firefight is a side project to fill space in-between releases, where multiplayer maps are converted to single player brawls with dropships and non-stop combat. These maps currently include play as Grunt, Jackal, and Hunter. Firefight maps I will try to release as version for Xbox and PC together. Eventually, this will become a complete map pack of its own.


The game is available for both Xbox and PC. Grunts are equipped with a regenerating overshield, your main health bar disregards body health because your shield covers it. Jackals use a hand-held shield, and take direct body damage, which changes the gameplay dynamic, hence in the Jackal mod enemies no longer respawn. Jackal maps usually have a hidden area where you can recharge your health for free. Hunters use their fuel rod gun by default only, but they can drive the Warthog now in Firefight maps. My maps feature my custom Warthogs now, custom skies and lightmaps for a new feel, and Easter egg guns are going to be hidden about the Jackal story.

This is an ongoing project and may take years to officially complete. Development and testing is done entirely by myself. I'm doing textures and soon rigging myself. The Jackal Player tags are entirely mine, and any equipment or texture tags of mine are free to rip and use in your mods. I can take simple requests even. Sometimes I borrow tags from Halomaps.org or CE3, but credit can be found in the readme.

Protogen RAM Wars is another side project of mine. Feel free to check it out if you're interested in some new bipeds and enemies. They're all based on my OCs. I commissioned the models and did the rigging myself by hand. A different take on the story I want to tell. Some firefights are just mirrors of Covenant Edition Firefights, others are brand new with new stories. Again, this is an ongoing project that will hopefully be a full map-pack release when it is done. The Xbox will have it's own ui.map and everything.

Thank you to everyone who shown support for this mod, even when I was a noob. These Jackal maps are for you guys. Every comment I get builds this mod stronger. I'm going all out on my Jackal mod to make up for weak areas in my Grunt mod, putting new things together that I learned while making and studying my Grunt mod. Semper fi!

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To ensure the end result is well-rounded and refined, 343 have been shipping testing “flights” intermittently before release. The second weekend of the phase 2 test has finished, meaning the second flight is now over. Until you can get your hands on Halo Infinite again, here’s five more mods to keep you hyped. In case you missed our first editorial, you can read it here:

The Silent Cartographer: Evolved

By Siliconmaster


The Silent Cartographer is a fan-favourite level from Combat Evolved’s iconic campaign, and marks one of the most creative setpieces in the game. Coming at a small moment of triumph, the level is a high note in the story and a fond memory for CE fans. This mod takes the time-worn foundation set in 2001 and enhances it with new weaponry, mechanics, enemies, and an expanded level that greatly extends the sandbox present. New strategies will have to be employed to complete this level, and even veteran CE players will find new challenges ahead thanks to totally original weaponry and mechanics. It’s a great vertical slice of what a full overhaul of Halo’s campaign could look like - which we’ll be touching on more soon.

Halo: Covenant Edition

By KasperZERO

Playing as a Covenant Jackal


The concept of “you play the bad guys” is a classic and successful formula for mod projects, and Covenant Edition is a great imagining of what it’d be like to be on the other side of the conflict. Playing as all manner of species from the alien Covenant, there’s a variety of play styles introduced by this mod, and new ways to employ the weapon sandbox to achieve victory. It’s especially satisfying to crush enemies as a mighty Hunter for the first time, and much like The Flood: Virulence as covered last week, a good time for any returning CE fan to get a fresh new take on the campaign.

Firefight Against UNSC

By matthewtoo5

Marines


Firefight, first introduced in Halo 3: ODST, is the multiplayer co-op survival mode of Halo. From ODST onwards, this mode allowed players to face increasingly difficult waves alongside friends. This mode has featured solely the Covenant so far (though recent MCC updates feature the Flood and other factions for the first time), but this modder has enabled you to face UNSC assets as a Covenant elite instead! The UNSC make surprisingly formidable enemies and it’s a fun twist on the firefight mode. Play, but be sure you and your friends are up to the challenge!

Halo 2: MJOLNIR Edition

By BioGoji1989

halo2 2020 07 16 22 13 19


Where the previous Halo 2 mod focused on parity improvements between console and PC ports of the game, this mod instead focuses on overhauling the balance in the gameplay sandbox. On Legendary especially, Halo 2 is notorious for its balance being all over the place, from certain weapons being useless to other enemies being deadlier than damn near anything else (look at you, beam snipers). This mod hopes to rebalance the entire game, provide a fairer challenge on Legendary, and give a little bit of improved functionality to weaponry, all in the aim of restoring the slightly more considered sandbox of Combat Evolved. Halo 2 is still amongst the toughest Halo games, but this mod makes the campaign a little bit more accessible when put alongside its contemporaries.

SPV3

By halo-spv3


SPV3 is one of the be-all end-all Halo mods, overhauling Combat Evolved’s entire campaign in ways untouched before. Many features from later Halo games like weaponry, enemies like the brute, and more help bring CE into closer parity with the rest of the series, and meanwhile, wholly original additions to the tools players utilise in the richer and more in-depth combat encounters give SPV3 its own spice of originality. It’s still one of the best pieces of Halo custom content to date, and still enjoying some level of active support, it’s a solid experience for any Halo fan, new or old alike.


Feet First

Last week, I wrote an editorial going over the first weekend for Halo Infinite’s phase 2 flight, which was focused on smaller team engagements with a little bit of vehicle action right at the end of the weekend. As a brief aside for anyone who missed the first, Halo Infinite is the next big release from 343, following up from Halo 5. It’s the first mainline Halo game to come to PC at launch for years, and to make sure it’s as refined as can be, 343 have been running testing periods - Flights - to iron out issues ahead of time.

Halo Infinite Phase 2 Flighting: Part 2

Grapple hooking vehicles for a quick and easy hijack is one of the most effective
ways to utilise the already-iconic new powerup

My thoughts on the last flight were that, broadly, I enjoyed the weapons and pickups, though some like the Commando definitely need to be reconsidered in terms of their place in the sandbox, and other weapons like the Heatwave were satisfying but difficult to master. Where Infinite’s weaponry gets it right, it gets it really right; but weapons like the needler and plasma pistol show that the opposite is also true. The weakest parts of the sandbox are really weak.

Halo Infinite Phase 2 Flighting: Part 2

The classic Warthog makes its return, having featured right at the end of the previous weekend
and playing a big part in the newest BtB mode in this part of the flight


Two Sticks and a Rock

Whilst last weekend’s flight had me of the opinion that Halo Infinite’s multiplayer might end up being one of the most formidable and enjoyable to date, this weekend’s flight solidified that opinion in my mind. Whilst I’m mostly a campaign player, I’ve played a healthy dose of the multiplayer of every Halo since Combat Evolved. It’s no secret Halo 5’s singleplayer campaign didn’t go down well with fans, but the multiplayer itself was still excellent. Nowhere did I feel so strongly that Infinite’s competitive modes would be some of the most fun in the franchise’s history than in the Big Team Battles mode introduced this weekend.

Halo Infinite Phase 2 Flighting: Part 2

The map featured in this weekend’s Big Team Battles test had all the usual hallmarks of Halo’s vehicle sandbox with the mongoose, ghost, warthog, and scorpion all appearing. Meanwhile, depending on the gamemode, the Wasp (a new addition in Halo 5 as a UNSC air vehicle) and the Banshee are also up for grabs

Every vehicle is hitting just about the right notes. Some of my fondest memories in Halo multiplayer have been belting a Warthog around tight passages and challenging enemies in any vehicle to follow, and all the wheelman kills that follow from competent driving. Nothing feels better than flipping from a cliff in Infinite and crushing an enemy mongoose, then grappling to a nearby Ghost for a quick hijack. All of this frenetic action is enhanced by what feels like a speed boost for all vehicles over previous Halo games. The Warthog takes off, as do the Mongoose and Ghost, and whilst I didn’t get an opportunity to pilot it myself, the Scorpion also seemed to be doing remarkably fast manoeuvres that will be reminiscent of its almost ridiculous speed in Combat Evolved.

Halo Infinite Phase 2 Flighting: Part 2

Getting the hang of other equipment like the repulsor gauntlet is essential to getting on with the sandbox and making the most of the tools given to you

Finishing the Flight

It’s no certainty if I’ll be in the next flight, but if I’m not, this one convinced me that at least the multiplayer will be a brilliant offering of Infinite’s. I feel given the trailers seen so far, the campaign could benefit from the same stress testing, as lots of remarkably helpful feedback has seen implementation during the multiplayer flights already. The campaign, however, remains an unknown quantity.

Check out more Master Chief Collection mods here!

(You can also check out more Halo: Combat Evolved mods here)

In any case, we’ll possibly see one more testing period before Infinite’s projected release in about a month - a last-minute round-up of any other bugs that can be solved. Infinite’s repeated delays so far could also mean another one is on the horizon, if the rest of Infinite’s flighting so far indicates further improvements are needed. For the most part, however, I’m positive about the new release - and we’ll be sure to cover any more news about Infinite closer to the finish line.

Halo Covenant Edition MCC and Protogen RAM Wars

Halo Covenant Edition MCC and Protogen RAM Wars

News

Details about the situation at Halo Covenant Edition headquarters have been leaked! I should have never trusted those grunts! I'm working cross-platform...

Halo Covenant Edition 2: Jackal Campaign

Halo Covenant Edition 2: Jackal Campaign

News 2 comments

Just a quick release statement with a plan for this upcoming mod

Halo Covenant Edition

Halo Covenant Edition

News

Updates, features, and gameplay of Halo Covenant Edition

This Week In Mods: March 4 2019

This Week In Mods: March 4 2019

Feature 3 comments

The biggest mod stories for the week of March 4 2019.

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Halo Covenant Edition - Jackal's Journey [PC] "Release"

Halo Covenant Edition - Jackal's Journey [PC] "Release"

Full Version 36 comments

v1.30 'Release' The demo for Halo Covenant Edition: Jackal's Journey has been leaked! Details of the upcoming full game are emerging. This time around...

Halo 2: Covenant Edition - Play as a Grunt - [MCC]

Halo 2: Covenant Edition - Play as a Grunt - [MCC]

Full Version 3 comments

Halo 2: Covenant Edition - Covenant allies can now board the Warthog gunner, and the player can use all dual wield weapons. Also includes textures and...

Halo: Covenant Edition: Prototype [Custom Edition PC] - Play as a Grunt

Halo: Covenant Edition: Prototype [Custom Edition PC] - Play as a Grunt

Full Version 20 comments

Halo: Covenant Edition - Play as a grunt in Halo campaign! - Take on the Master Chief! - Covenant allies now enter Warthog gunner and passenger seat...

Halo: Covenant Edition - Jackal's Journey [Xbox]

Halo: Covenant Edition - Jackal's Journey [Xbox]

Full Version

For original Xbox or Xbox 360 only. The Xbox port of the PC Jackal campaign has been leaked! Install to maps folder, and rename the .map files. The story...

Halo Covenant Edition: Fully Loaded [Xbox]

Halo Covenant Edition: Fully Loaded [Xbox]

Full Version

Halo Covenant Edition Fully Loaded! Full play as grunt mappack featuring a full campaign and 30 multiplayer maps in one pack. Only for Xbox. Special thanks...

Halo Covenant Edition - Jackal's Journey - [MCC Classic] Release Minor

Halo Covenant Edition - Jackal's Journey - [MCC Classic] Release Minor

Full Version 6 comments

v1.10 'Release Minor' For Master Chief Collection [MCC] on Steam. Halo Covenant Edition: Jackal's Journey has been leaked! Details of the upcoming full...

Post comment Comments  (0 - 10 of 24)
KasperZERO Creator
KasperZERO - - 66 comments

HALO COVENANT EDITION: JACKAL'S JOURNEY - ONLINE MMO INTERACTIVE SUPPLEMENTAL - CALL 9-1-1 // CALL 9-9-9 // YOU NEED TO SWAT ME BECAUSE GOOGLE CALLED ME "GLITCHY" AND MY PHONE BLEW UP!!!!!!!!!!!!!!!!!!!!!!! // YOU NEED TO SWAT ME BECAUSE GOOGLE CALLED ME "GLITCHY" AND THEN MY PHONE BLEW UP!!!!!!!!!!!!!!!!!!!!!!! // CALL 9-1-1 // CALL 9-9-9 // CALL 9-1-1 // CALL 9-9-9 // GOOGLE IS NOT A ROBOT! GOOGLE IS MY BEST FRIEND!!!!!!!!!

Reply Good karma+1 vote
Guest
Guest - - 690,998 comments

YA JUGUE AMBAAAAS HAZ MAS!! COMO CAMPAÑAS DE ELITES!!! O HUNTER!!!

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KasperZERO Creator
KasperZERO - - 66 comments

Check out Firefight Bloodgulch for play as Hunter

Reply Good karma+1 vote
noob77778553
noob77778553 - - 11 comments

but can you update and do to play as an elite zealot or spec ops? and edit and add more features because this mod is like or is grunt campaing mod? why there are unknow grunt ranks? (purple blue cyan green...) i think spec ops are enemies why? and can you do grunt allies throw a TON of grenades?

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KasperZERO Creator
KasperZERO - - 66 comments

Spec Ops are enemies. They catch on to you near the end. There is a schism in the Covenant that will be fully explained in my upcoming Jackal campaign mod

Reply Good karma+1 vote
Guest
Guest - - 690,998 comments

do you need something like winrar to play this mod

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KasperZERO Creator
KasperZERO - - 66 comments

My mods are distributed as .zip archives.

Reply Good karma+1 vote
Guest
Guest - - 690,998 comments

This comment is currently awaiting admin approval, join now to view.

KasperZERO Creator
KasperZERO - - 66 comments

Vaya a la página de archivos [files], y haga clic en el botón rojo [Download Now]

aquí: Moddb.com

Reply Good karma+1 vote
KasperZERO Creator
KasperZERO - - 66 comments

Hey guys, big update coming soon which will add some new weapons to all maps plus other things

Reply Good karma+2 votes
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