The third part of the Halfquake series has finally seen the light of the day. Over a hundred new traps that will kill you over and over again - for the enjoyment of whoever's watching you. Claustrophobic black-and-white surroundings, intimidating voice-overs, and a new ambient/industrial soundtrack with over an hour of playtime.

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zerocreatorz
zerocreatorz - - 632 comments

Imagine halfQUAKE using source engine OMG you could just make pure black levels then use filters and stuff as weapons. so if go towards a colourless room with a winding narrow path u cant see, use one of the weapon slots to change to a coulour filter to show the way that wud be cool but the colour filters themselves ran off batteries so theyd have to be topped up now n again

or once, knowing you guys :P

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