July the fourteenth, 1883: Being rather rudely awakened after a night of drunken revelry; Half-Rats is thrust into a rather dire situation. Utter calamity has erupted in the streets outside of the general store which he calls home - calamity of the most unnatural and horrific kind, that is. Now he and the shop keeper, Mr. Trask, must hold out against this infernal host of creatures together. Will they survive the night?
This handy little guide is intended for those who have already beat Half-Rats: A Fever Dream and wish to explore the depth of the mythos and lore.
Did my reaction to the Teddyman make it into the lore? I have been blessed... or is it a curse? D:
Both.
Come to think of it, I should have attributed it to you.
I think Mr. Whitaker will come back in the next installment.
Also the most enigmatic character(scenery) is actually that skinned corpse in the house with Pvt. Barnaby. He's really huge, why was he there, and who killed him. You know, It's kinda like Dark Souls game where the game putting some statue, an item or the background in the particular place for no reason(but they do have one) and guess what happen next? The player's imagination runs wild!
Most of the dead bodies in the house, with the exception of Mr. Whitaker on the pool table were cultists.
can't wait for the sequal
I'm a fan of Bestiary's, especially when there's a entry for Mugwump.
Fantastic. never fail to impress.
this is how you make mod guide!!! (nice mod btw)