Half-life: Visitors - a Singleplayer adventure For more information please visit the official website at: www.halflife-visitors.de

RSS Reviews  (0 - 10 of 131)

The mod looked like it had potential, a story of a lawyer who had to go and inspect the government facility. The opening had good level design and instantly reminded me of Blue Shift, which looked like its inspiration. It starts off well and places you up against a few aliens to get passed before you get your weapon which I liked. It has 2 new weapons which I always love when a mod attempts and I felt they very much fitted into the game.
The first half I found to be quite good in terms of difficulty, nicely designed areas but by the end I felt you fought a tad to many Islaves.
I also liked the fact you couldn't use HEV charging stations or pick up batteries but instead may find a kevlar vest later on. I did have some issues though..

For the door with the broken wire I try experimenting, moving a barrel in a adjacent area only to find it hits a invisible wall.... you go to the previous area and find a metal crate at the bottom of the elevator and try pushing it through to the next area but it gets stuck at the door you can clearly walk through.... what the hell.
The mod punishes you for experimenting for no reason. Clearly it had 3 ways of getting the broken wire fixed but the mod only allowed 1 way by putting invisible walls that stop crates/barrels.

There was another point later on when you see a teleporter but it kills you when you try to jump into it while the controllers are still alive... lame.
Just after that for some reason your guns get taken away from you. Double lame.
But the rest of the mod didn't disappoint apart from some areas that where a little tough and needed some patience to get through.

The ending was interesting to say the least, I saw a model I've never seen before :O


Good single-player mod, focus on the fights and shooting elements than story, which in my opinion could be more used. Maps are ok desinged but there some interesting scripted elements that give this mod some extra points. Also, it has some secrets so H.F.

I loved this mod, and still do, even though now after some yeards it doesn't seem AS good, but it's still Good.

9

Jarring invisible walls at the beginning. That one detail alone often tells me a lot about the rest of the mod... let's see if this is something we can overlook?

But omg that perspective on the resonance cascade! Brilliantly scripted.

Environments were a touch maze-like with too much backtracking. I mean I'm high as balls right now but this **** usually ain't this confusing!

Puzzles are tough, but rewarding. I can see some players getting frustrated at points, though.

Kind of annoying pickup placement. Items appear in all sorts of boxes, but those boxes are not always breakable. Pretty much boils down to bashing the **** out of everything and spending a lot of time hearing that crowbar rejection sound. Or, if you're a masochist, the godawful shrill of that pipe hitting literally anything. Shivers down my spine.

Game gives you SO MUCH ammunition and zero health pickups. Even blueballs your *** like when you get the crowbar on top of a bunch of boxes that look like they're filled with goodies and yet you get NOTHING. Sometimes I have to rationalize to myself how more bullets can somehow substitute for health.

bro that bald black dude dude creeping me tf out

yeah bro that barrel chunk puzzle was insane. I forgot what I was even doing halfway through opening all the doors. Not a very intuitive puzzle that could've been better telegraphed.

Spooky plant vent was fantastic.

Hah! Is this where Crowbar Collective got their idea for the lobby ambush?

Helicopter battle was not fun. Kept getting mowed down in seconds on Medium difficulty. You have to run down a long rock corridor without any cover and expect to survive? Watched a walkthrough and the helicopter just ignored him the entire way. Ended up god moding my way through because patience wears thin at my age.

Fantastic pacing. About halfway through is where it really picks up with riveting scene after scene. It's late and I'm trying to go to bed, but I can't stop playing!

Sometimes strange difficulty spikes when it comes to puzzles. Unintuitive solutions toward the end that had me looking up walkthroughs. There's not a whole lot of room for physics-based puzzles in GldSrc, but Visitors tried its darndest with some clever conundrums.

Kinda buggy, though. Got stuck in a door and then it just exploded me.

Overall a great mod that gets better as you play. The climax was definitely in the middle and the tough puzzles kinda hampered progress a bit toward the end. But there are a lot of great ideas and even some great execution. Polish it up a bit with some more playtesting and a stronger finish and I'll give you the extra point.

visit on black mase go...

i like this but... look's like good

10

A very good mod, but the puzzles can be confusing.

A criminally underrated mod, Visitors oozes quality. It is a great old-school map that once again makes the player witness and survive a disaster. The mapping is great and the playtime is long too.

A classic, nothing more to say.