The campaign of this mod takes place during the Seven Hour War. You mostly command armies of Combine Synths and Advisors, but on some levels you will play as the Human Armies, and on special levels you get to play as a Gonarch commanding Headcrabs, or as Glowing Antlion Guardians commanding Antlion Colonies. In Co-Op mode, both players play as one army of the team. They share resources and work together against the enemy. In Multiplayer Local, 1 player with up to 3 ally bots against 4 enemy bots, play against each other. Teams to be chosen involve Combine, Americans/Germans/Japanese/Russian, headcrabs and antlions. Online multiplayer will be like local multiplayer, but with actual living opponents, open slots being replaced by bots. The armies are vast, the stories are vast, the combat is vast. Everything you can expect out of the seven hour war, and more. WE ARE RECRUITING!!!!!! We need programmers, skinners, modelers, anyone who can help is welcome to an interview!

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Report RSS Modulate Texture for Displacement Blends (view original)
Modulate Texture for Displacement Blends
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AlekZanDer
AlekZanDer - - 2,695 comments

I want to see that in game.

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鬼Lucifer Author
鬼Lucifer - - 98 comments

In game it doesn't look like that, it modulates the displacements. I will post pic of before and after, though.

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鬼Lucifer Author
鬼Lucifer - - 98 comments

This was used in DOD:S, on the snow. I can use it to make gravel appear spread ontop of dirt if I wanted to. It's really a nice shader.

They didn't use this exact modulate texture. I can show you the one they used, it looks like **** when applied to desert blends. It has bootprints and brick edges in it to make snow appear between bricks, and footprints appear.

I really hope to find a place to apply a reskinned effect of the one used on alyx's skin in the Vortigaunt Healing scene, it's awesome.

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Description

This texture adds MASSIVE amounts of detail to displacement blends. Rather than being dependent completely on the Map Data, the displacement blends itself by luxel, so that it looks INCREDIBLE. Green affects the blend, where red affects the sharpness of the blend. (Yellow = Green + Red)